Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
109 Zeilen
7.2 KiB
Diff
109 Zeilen
7.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 2 Apr 2020 02:37:57 -0400
|
|
Subject: [PATCH] Optimize Collision to not load chunks
|
|
|
|
The collision code takes an AABB and generates a cuboid of checks rather
|
|
than a cylinder, so at high velocity this can generate a lot of chunk checks.
|
|
|
|
Treat an unloaded chunk as a collision for entities, and also for players if
|
|
the "prevent moving into unloaded chunks" setting is enabled.
|
|
|
|
If that serting is not enabled, collisions will be ignored for players, since
|
|
movement will load only the chunk the player enters anyways and avoids loading
|
|
massive amounts of surrounding chunks due to large AABB lookups.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
index 7097d87dead028c8dd44cefc97694bada93f608b..751fc4b0fe60c6d26ea0f768f3d66031a4bad963 100644
|
|
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
@@ -826,6 +826,7 @@ public abstract class PlayerList {
|
|
Vec3 vec3d = teleporttransition.position();
|
|
|
|
entityplayer1.forceSetPositionRotation(vec3d.x, vec3d.y, vec3d.z, teleporttransition.yRot(), teleporttransition.xRot());
|
|
+ worldserver.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(net.minecraft.util.Mth.floor(vec3d.x()) >> 4, net.minecraft.util.Mth.floor(vec3d.z()) >> 4), 1, entityplayer.getId()); // Paper
|
|
// CraftBukkit end
|
|
if (teleporttransition.missingRespawnBlock()) {
|
|
entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
|
|
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
|
|
index 4c76002af5eee553b92a026688c83ab36429fe4f..7fbaaed892b39ca920b15e08d6c44943a69a35d7 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/Entity.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
|
|
@@ -258,6 +258,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
|
|
// Paper end - Share random for entities to make them more random
|
|
public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason
|
|
|
|
+ public boolean collisionLoadChunks = false; // Paper
|
|
private CraftEntity bukkitEntity;
|
|
|
|
public CraftEntity getBukkitEntity() {
|
|
diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java
|
|
index 12a14b8fdb079fd8c367e51299486761ebdaeb5b..b360594424118d9d11d00ea140160485048591ca 100644
|
|
--- a/src/main/java/net/minecraft/world/level/BlockCollisions.java
|
|
+++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java
|
|
@@ -72,16 +72,37 @@ public class BlockCollisions<T> extends AbstractIterator<T> {
|
|
@Override
|
|
protected T computeNext() {
|
|
while (this.cursor.advance()) {
|
|
- int i = this.cursor.nextX();
|
|
- int j = this.cursor.nextY();
|
|
- int k = this.cursor.nextZ();
|
|
+ int i = this.cursor.nextX(); final int x = i; // Paper - OBFHELPER
|
|
+ int j = this.cursor.nextY(); final int y = j; // Paper - OBFHELPER
|
|
+ int k = this.cursor.nextZ(); final int z = k; // Paper - OBFHELPER
|
|
int l = this.cursor.getNextType();
|
|
if (l != 3) {
|
|
- BlockGetter blockGetter = this.getChunk(i, k);
|
|
- if (blockGetter != null) {
|
|
- this.pos.set(i, j, k);
|
|
- BlockState blockState = blockGetter.getBlockState(this.pos);
|
|
- if ((!this.onlySuffocatingBlocks || blockState.isSuffocating(blockGetter, this.pos))
|
|
+ // Paper start - ensure we don't load chunks
|
|
+ // BlockGetter blockGetter = this.getChunk(i, k);
|
|
+ if (true) {
|
|
+ final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null;
|
|
+ boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14;
|
|
+ this.pos.set(x, y, z);
|
|
+ BlockState blockState;
|
|
+ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) {
|
|
+ BlockGetter blockGetter = this.getChunk(x, z);
|
|
+ if (blockGetter == null) {
|
|
+ continue;
|
|
+ }
|
|
+ blockState = blockGetter.getBlockState(this.pos);
|
|
+ } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) {
|
|
+ blockState = this.collisionGetter.getBlockState(this.pos);
|
|
+ } else {
|
|
+ blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos);
|
|
+ }
|
|
+ if (blockState == null) {
|
|
+ if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level().paperConfig().chunks.preventMovingIntoUnloadedChunks) {
|
|
+ return this.resultProvider.apply(new BlockPos.MutableBlockPos(x, y, z), Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z))));
|
|
+ }
|
|
+ continue;
|
|
+ }
|
|
+ if (true // onlySuffocatingBlocks is only true on the client, so we don't care about it here
|
|
+ // Paper end - ensure we don't load chunks
|
|
&& (l != 1 || blockState.hasLargeCollisionShape())
|
|
&& (l != 2 || blockState.is(Blocks.MOVING_PISTON))) {
|
|
VoxelShape voxelShape = this.context.getCollisionShape(blockState, this.collisionGetter, this.pos);
|
|
diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java
|
|
index 6b63dc10c0a4db8a484588a6d67911ea1023457e..f4c251c2bcfa96ba22e338b97a1de7f0abac5a6f 100644
|
|
--- a/src/main/java/net/minecraft/world/level/CollisionGetter.java
|
|
+++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java
|
|
@@ -50,11 +50,13 @@ public interface CollisionGetter extends BlockGetter {
|
|
}
|
|
|
|
default boolean noCollision(@Nullable Entity entity, AABB box, boolean checkFluid) {
|
|
- for (VoxelShape voxelShape : checkFluid ? this.getBlockAndLiquidCollisions(entity, box) : this.getBlockCollisions(entity, box)) {
|
|
+ try { if (entity != null) entity.collisionLoadChunks = true; // Paper
|
|
+ for (VoxelShape voxelShape : checkFluid ? this.getBlockAndLiquidCollisions(entity, box) : this.getBlockCollisions(entity, box)) {
|
|
if (!voxelShape.isEmpty()) {
|
|
return false;
|
|
}
|
|
}
|
|
+ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper
|
|
|
|
if (!this.getEntityCollisions(entity, box).isEmpty()) {
|
|
return false;
|