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synchronisiert 2025-01-05 21:01:08 +01:00
d1a72eac31
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 1fc1020a PR-1049: Add MenuType API 8ae2e3be PR-1055: Expand riptiding API cac68bfb SPIGOT-7890: AttributeModifier#getUniqueId() doesn't match the UUID passed to its constructor 7004fcf2 SPIGOT-7886: Fix mistake in AttributeModifier UUID shim 1ac7f950 PR-1054: Add FireworkMeta#hasPower 4cfb565f SPIGOT-7873: Add powered state for skulls CraftBukkit Changes: bbb30e7a8 SPIGOT-7894: NPE when sending tile entity update ba21e9472 SPIGOT-7895: PlayerItemBreakEvent not firing 0fb24bbe0 SPIGOT-7875: Fix PlayerItemConsumeEvent cancellation causing client-side desync 815066449 SPIGOT-7891: Can't remove second ingredient of MerchantRecipe 45c206f2c PR-1458: Add MenuType API 19c8ef9ae SPIGOT-7867: Merchant instanceof AbstractVillager always returns false 4e006d28f PR-1468: Expand riptiding API bd8aded7d Ignore checks in CraftPlayerProfile for ResolvableProfile used in profile components 8679620b5 SPIGOT-7889: Fix tool component deserialisation without speed and/or correct-for-drops 8d5222691 SPIGOT-7882, PR-1467: Fix conversion of name in Profile Component to empty if it is missing 63f91669a SPIGOT-7887: Remove duplicate ProjectileHitEvent for fireballs 7070de8c8 SPIGOT-7878: Server#getLootTable does not return null on invalid loot table 060ee6cae SPIGOT-7876: Can't kick player or disconnect player in PlayerLoginEvent when checking for cookies 7ccb86cc0 PR-1465: Add FireworkMeta#hasPower 804ad6491 SPIGOT-7873: Add powered state for skulls f9610cdcb Improve minecart movement Spigot Changes: a759b629 Rebuild patches Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
79 Zeilen
4.6 KiB
Diff
79 Zeilen
4.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 22 Mar 2022 12:44:30 -0700
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Subject: [PATCH] Throw exception on world create while being ticked
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There are no plans to support creating worlds while worlds are
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being ticked themselvess.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 8142e4a238066404f3d1685f9cee1a2b91cdd371..acdba56f025fe729398c5549175baad8e6818f62 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -318,6 +318,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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// Spigot end
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public final io.papermc.paper.configuration.PaperConfigurations paperConfigurations; // Paper - add paper configuration files
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public static long currentTickLong = 0L; // Paper - track current tick as a long
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+ public boolean isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
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public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
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AtomicReference<S> atomicreference = new AtomicReference();
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@@ -1582,7 +1583,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.getFunctions().tick();
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MinecraftTimings.commandFunctionsTimer.stopTiming(); // Spigot // Paper
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this.profiler.popPush("levels");
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- Iterator iterator = this.getAllLevels().iterator();
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+ //Iterator iterator = this.getAllLevels().iterator(); // Paper - Throw exception on world create while being ticked; moved down
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// CraftBukkit start
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// Run tasks that are waiting on processing
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@@ -1614,6 +1615,8 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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// Paper end - Perf: Optimize time updates
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MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
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+ this.isIteratingOverLevels = true; // Paper - Throw exception on world create while being ticked
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+ Iterator iterator = this.getAllLevels().iterator(); // Paper - Throw exception on world create while being ticked; move down
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while (iterator.hasNext()) {
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ServerLevel worldserver = (ServerLevel) iterator.next();
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worldserver.hasPhysicsEvent = org.bukkit.event.block.BlockPhysicsEvent.getHandlerList().getRegisteredListeners().length > 0; // Paper - BlockPhysicsEvent
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@@ -1649,6 +1652,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.profiler.pop();
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worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions
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}
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+ this.isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
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this.profiler.popPush("connection");
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MinecraftTimings.connectionTimer.startTiming(); // Spigot // Paper
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index b09c1359e4bd5f287b9ce3682fd7d9defa8f7e61..50a4b51ff9b05786ac763f8277bb67c247c04d31 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -916,6 +916,11 @@ public final class CraftServer implements Server {
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return new ArrayList<World>(this.worlds.values());
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}
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+ @Override
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+ public boolean isTickingWorlds() {
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+ return console.isIteratingOverLevels;
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+ }
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+
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public DedicatedPlayerList getHandle() {
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return this.playerList;
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}
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@@ -1178,6 +1183,7 @@ public final class CraftServer implements Server {
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@Override
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public World createWorld(WorldCreator creator) {
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Preconditions.checkState(this.console.getAllLevels().iterator().hasNext(), "Cannot create additional worlds on STARTUP");
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+ //Preconditions.checkState(!this.console.isIteratingOverLevels, "Cannot create a world while worlds are being ticked"); // Paper - Cat - Temp disable. We'll see how this goes.
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Preconditions.checkArgument(creator != null, "WorldCreator cannot be null");
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String name = creator.name();
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@@ -1354,6 +1360,7 @@ public final class CraftServer implements Server {
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@Override
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public boolean unloadWorld(World world, boolean save) {
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+ //Preconditions.checkState(!this.console.isIteratingOverLevels, "Cannot unload a world while worlds are being ticked"); // Paper - Cat - Temp disable. We'll see how this goes.
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if (world == null) {
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return false;
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}
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