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Paper/Unmapped-Spigot-Server-Patches/0413-Add-option-to-allow-iron-golems-to-spawn-in-air.patch
2021-06-11 06:35:46 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 13 Apr 2019 16:50:58 -0500
Subject: [PATCH] Add option to allow iron golems to spawn in air
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 9e4591ddc4b755f4ff5a6f1078b51cb13db80480..fe1c9dd8258ec8c3fdf343d4a44de2be2ae3d35f 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -387,6 +387,11 @@ public class PaperWorldConfig {
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+ public boolean ironGolemsCanSpawnInAir = false;
+ private void ironGolemsCanSpawnInAir() {
+ ironGolemsCanSpawnInAir = getBoolean("iron-golems-can-spawn-in-air", ironGolemsCanSpawnInAir);
+ }
+
public boolean armorStandEntityLookups = true;
private void armorStandEntityLookups() {
armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
diff --git a/src/main/java/net/minecraft/world/entity/animal/EntityIronGolem.java b/src/main/java/net/minecraft/world/entity/animal/EntityIronGolem.java
index 49495cfbcf9b7742583536b87fc7cbd7c7c4c867..5e2b49d120b724cb5a7ae00940ded4f4875ea8a1 100644
--- a/src/main/java/net/minecraft/world/entity/animal/EntityIronGolem.java
+++ b/src/main/java/net/minecraft/world/entity/animal/EntityIronGolem.java
@@ -297,7 +297,7 @@ public class EntityIronGolem extends EntityGolem implements IEntityAngerable {
BlockPosition blockposition1 = blockposition.down();
IBlockData iblockdata = iworldreader.getType(blockposition1);
- if (!iblockdata.a((IBlockAccess) iworldreader, blockposition1, (Entity) this)) {
+ if (!iblockdata.a((IBlockAccess) iworldreader, blockposition1, (Entity) this) && !world.paperConfig.ironGolemsCanSpawnInAir) { // Paper
return false;
} else {
for (int i = 1; i < 3; ++i) {