Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 02:50:09 +01:00
37 Zeilen
2.5 KiB
Diff
37 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 22 Mar 2016 12:04:28 -0500
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Subject: [PATCH] Configurable spawn chances for skeleton horses
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 3c78d3234054ce2dc46ef77decb6adb0cbd10620..cd64fb9d0c6d123e1c86cb33f12cd9cefc9f80d0 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -230,4 +230,12 @@ public class PaperWorldConfig {
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log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
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log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate);
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}
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+
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+ public double skeleHorseSpawnChance;
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+ private void skeleHorseSpawnChance() {
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+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D);
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+ if (skeleHorseSpawnChance < 0) {
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+ skeleHorseSpawnChance = 0.01D; // Vanilla value
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 6aab4ba5da83f523632a0a39d45a0bcb2405f0cc..69b52097eede1a5c408aa7f34442e42255386436 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -596,7 +596,7 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
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blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
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if (this.isRainingAt(blockposition)) {
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DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
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- boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD);
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+ boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * paperConfig.skeleHorseSpawnChance && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
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if (flag1) {
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SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create((net.minecraft.world.level.Level) this);
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