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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 03:20:07 +01:00
Paper/patches/server/0389-Pillager-patrol-spawn-settings-and-per-player-option.patch
2021-06-17 22:20:03 +02:00

137 Zeilen
6.9 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sat, 1 Feb 2020 16:50:39 +0100
Subject: [PATCH] Pillager patrol spawn settings and per player options
This adds config options for defining the spawn chance, spawn delay and
spawn start day as well as toggles for handling the spawn delay and
start day per player. (Based on the time played statistic)
When not per player it will use the Vanilla mechanic of one delay per
world and the world age for the start day.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 9dc8a9e49cac89e236d9fa0c053b70bf10ed6f6e..2d038185846ae34bc301ab93d881022a05ee458b 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -469,10 +469,21 @@ public class PaperWorldConfig {
}
public boolean disablePillagerPatrols = false;
+ public double patrolSpawnChance = 0.2;
+ public boolean patrolPerPlayerDelay = false;
+ public int patrolDelay = 12000;
+ public boolean patrolPerPlayerStart = false;
+ public int patrolStartDay = 5;
private void pillagerSettings() {
disablePillagerPatrols = getBoolean("game-mechanics.disable-pillager-patrols", disablePillagerPatrols);
+ patrolSpawnChance = getDouble("game-mechanics.pillager-patrols.spawn-chance", patrolSpawnChance);
+ patrolPerPlayerDelay = getBoolean("game-mechanics.pillager-patrols.spawn-delay.per-player", patrolPerPlayerDelay);
+ patrolDelay = getInt("game-mechanics.pillager-patrols.spawn-delay.ticks", patrolDelay);
+ patrolPerPlayerStart = getBoolean("game-mechanics.pillager-patrols.start.per-player", patrolPerPlayerStart);
+ patrolStartDay = getInt("game-mechanics.pillager-patrols.start.day", patrolStartDay);
}
+
public boolean entitiesTargetWithFollowRange = false;
private void entitiesTargetWithFollowRange() {
entitiesTargetWithFollowRange = getBoolean("entities-target-with-follow-range", entitiesTargetWithFollowRange);
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 14f88e575f46d81175eaa04b3e7294990e749a14..f758a85306b9df817e60577b7ffcf777a4c82ee8 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -214,6 +214,7 @@ public class ServerPlayer extends Player {
public boolean wonGame;
private int containerUpdateDelay; // Paper
public long loginTime; // Paper
+ public int patrolSpawnDelay; // Paper - per player patrol spawns
// Paper start - cancellable death event
public boolean queueHealthUpdatePacket = false;
public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket;
diff --git a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
index 744b58d59a5f34ed3bd6f2d4a0f876acfa6a7135..4594252a89d5f8abe2b0c43507758c5cbd2a4744 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
@@ -4,11 +4,12 @@ import java.util.Random;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerLevel;
+import net.minecraft.server.level.ServerPlayer;
+import net.minecraft.stats.Stats;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.MobSpawnType;
import net.minecraft.world.entity.SpawnGroupData;
import net.minecraft.world.entity.monster.PatrollingMonster;
-import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.CustomSpawner;
import net.minecraft.world.level.GameRules;
@@ -26,7 +27,7 @@ public class PatrolSpawner implements CustomSpawner {
@Override
public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
- if (world.paperConfig.disablePillagerPatrols) return 0; // Paper
+ if (world.paperConfig.disablePillagerPatrols || world.paperConfig.patrolSpawnChance == 0) return 0; // Paper
if (!spawnMonsters) {
return 0;
} else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) {
@@ -34,23 +35,51 @@ public class PatrolSpawner implements CustomSpawner {
} else {
Random random = world.random;
- --this.nextTick;
- if (this.nextTick > 0) {
+ // Paper start - Patrol settings
+ // Random player selection moved up for per player spawning and configuration
+ int j = world.players().size();
+ if (j < 1) {
return 0;
+ }
+
+ ServerPlayer entityhuman = world.players().get(random.nextInt(j));
+ if (entityhuman.isSpectator()) {
+ return 0;
+ }
+
+ int patrolSpawnDelay;
+ if (world.paperConfig.patrolPerPlayerDelay) {
+ --entityhuman.patrolSpawnDelay;
+ patrolSpawnDelay = entityhuman.patrolSpawnDelay;
} else {
- this.nextTick += 12000 + random.nextInt(1200);
- long i = world.getDayTime() / 24000L;
+ this.nextTick--;
+ patrolSpawnDelay = this.nextTick;
+ }
+
+ if (patrolSpawnDelay > 0) {
+ return 0;
+ } else {
+ long days;
+ if (world.paperConfig.patrolPerPlayerStart) {
+ days = entityhuman.getStats().getValue(Stats.CUSTOM.get(Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang
+ } else {
+ days = world.getDayTime() / 24000L;
+ }
+ if (world.paperConfig.patrolPerPlayerDelay) {
+ entityhuman.patrolSpawnDelay += world.paperConfig.patrolDelay + random.nextInt(1200);
+ } else {
+ this.nextTick += world.paperConfig.patrolDelay + random.nextInt(1200);
+ }
- if (i >= 5L && world.isDay()) {
- if (random.nextInt(5) != 0) {
+ if (days >= world.paperConfig.patrolStartDay && world.isDay()) {
+ if (random.nextDouble() >= world.paperConfig.patrolSpawnChance) {
+ // Paper end
return 0;
} else {
- int j = world.players().size();
if (j < 1) {
return 0;
} else {
- Player entityhuman = (Player) world.players().get(random.nextInt(j));
if (entityhuman.isSpectator()) {
return 0;