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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-17 03:50:08 +01:00
Paper/Spigot-Server-Patches/0115-Add-PlayerUseUnknownEntityEvent.patch
Aikar 3faaaab75d Optimize isInvalidYLocation, getType and getBlockData
Some pretty micro optimizations, but this is the hottest method in the server....

This will drastically reduce number of operations to perform getType

the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00

44 Zeilen
1.8 KiB
Diff

From e230ff98a7ceeff5895c07851fed74161f1979aa Mon Sep 17 00:00:00 2001
From: Jedediah Smith <jedediah@silencegreys.com>
Date: Sat, 2 Apr 2016 05:09:16 -0400
Subject: [PATCH] Add PlayerUseUnknownEntityEvent
diff --git a/src/main/java/net/minecraft/server/PacketPlayInUseEntity.java b/src/main/java/net/minecraft/server/PacketPlayInUseEntity.java
index 2b23a5d..6464a84 100644
--- a/src/main/java/net/minecraft/server/PacketPlayInUseEntity.java
+++ b/src/main/java/net/minecraft/server/PacketPlayInUseEntity.java
@@ -4,7 +4,7 @@ import java.io.IOException;
public class PacketPlayInUseEntity implements Packet<PacketListenerPlayIn> {
- private int a;
+ private int a; public int getEntityId() { return this.a; } // Paper - add accessor
private PacketPlayInUseEntity.EnumEntityUseAction action;
private Vec3D c;
private EnumHand d;
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index cb1169c..06c4f12 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1616,6 +1616,16 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
}
}
}
+ // Paper start - fire event
+ else {
+ this.server.getPluginManager().callEvent(new com.destroystokyo.paper.event.player.PlayerUseUnknownEntityEvent(
+ this.getPlayer(),
+ packetplayinuseentity.getEntityId(),
+ packetplayinuseentity.a() == PacketPlayInUseEntity.EnumEntityUseAction.ATTACK,
+ packetplayinuseentity.b() == EnumHand.MAIN_HAND ? EquipmentSlot.HAND : EquipmentSlot.OFF_HAND
+ ));
+ }
+ // Paper end
}
--
2.9.0