Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-17 21:40:08 +01:00
128 Zeilen
4.8 KiB
Java
128 Zeilen
4.8 KiB
Java
package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.block.CraftBlock;
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import org.bukkit.craftbukkit.block.CraftBlockState;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.block.BlockPlaceEvent;
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// CraftBukkit end
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public class ItemBlock extends Item {
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private int a;
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public ItemBlock(int i) {
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super(i);
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a = i + 256;
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b(Block.m[i + 256].a(2));
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}
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public boolean a(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int l) {
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// CraftBukkit start
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// Bail if we have nothing of the item in hand
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if (itemstack.a == 0) {
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return false;
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}
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// CraftBukkit store info of the clicked block
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CraftBlock blockClicked = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k);
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BlockFace faceClicked = CraftBlock.notchToBlockFace(l);
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// CraftBukkit end
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if (world.a(i, j, k) == Block.aS.bi) {
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l = 0;
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} else {
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if (l == 0) {
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j--;
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}
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if (l == 1) {
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j++;
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}
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if (l == 2) {
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k--;
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}
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if (l == 3) {
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k++;
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}
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if (l == 4) {
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i--;
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}
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if (l == 5) {
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i++;
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}
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}
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if (itemstack.a == 0) {
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return false;
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}
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// CraftBukkit start
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/* We store the old data so we can undo it. Snow(78) and half-steps(44) are special in that they replace the block itself,
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* rather than the block touching the face we clicked on.
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*/
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org.bukkit.block.Block replacedBlock = (blockClicked.getTypeId() == 78 || blockClicked.getTypeId() == 44) ? blockClicked:blockClicked.getFace(faceClicked);
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final BlockState replacedBlockState = new CraftBlockState(replacedBlock);
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if (world.a(a, i, j, k, false)) {
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Block block = Block.m[a];
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// This executes the placement of the block
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/*
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* This replaces world.b(IIIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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*
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* Whenever the call to 'world.b' changes we need to figure out again what to
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* replace this with.
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*/
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if (world.a(i, j, k, a, a(itemstack.h()))) { // <-- world.b does this to place the block
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org.bukkit.Server server = ((WorldServer) world).getServer();
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Type eventType = Type.BLOCK_PLACED;
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org.bukkit.block.Block placedBlock = blockClicked.getFace(faceClicked) ;
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org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack);
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Player thePlayer = (entityplayer ==null)?null:(Player)entityplayer.getBukkitEntity();
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int distanceFromSpawn = (int) Math.max(Math.abs(i - world.m), Math.abs(k - world.o));
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// CraftBukkit hardcoded Spawn distance for now
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// TODO make spawn size configurable
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boolean canBuild = distanceFromSpawn > 16 || thePlayer.isOp();
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BlockPlaceEvent bpe = new BlockPlaceEvent(eventType, placedBlock, replacedBlockState, blockClicked, itemInHand, thePlayer, canBuild);
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server.getPluginManager().callEvent(bpe);
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if (bpe.isCancelled() || !bpe.canBuild()) {
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// CraftBukkit Undo!
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if (this.a == 79) {
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// Ice will explode if we set straight to 0
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world.b(i, j, k, 20);
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} else if ((this.a == 44) && (world.a(i, j - 1, k) == 43) && (world.a(i, j, k) == 0)) {
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// Half steps automatically set the block below to a double
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world.b(i, j - 1, k, 44);
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}
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world.a(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getData().getData());
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} else {
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world.f(i, j, k, a); // <-- world.b does this on success (tell the world)
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Block.m[a].c(world, i, j, k, l);
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Block.m[a].a(world, i, j, k, ((EntityLiving) (entityplayer)));
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world.a((float) i + 0.5F, (float) j + 0.5F, (float) k + 0.5F, block.br.c(), (block.br.a() + 1.0F) / 2.0F, block.br.b() * 0.8F);
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itemstack.a--;
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}
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}
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}
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// CraftBukkit end
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return true;
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}
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public String a() {
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return Block.m[a].e();
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}
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}
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