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Paper/patches/unapplied/server/0385-Add-option-to-allow-iron-golems-to-spawn-in-air.patch
2021-11-30 19:26:33 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 13 Apr 2019 16:50:58 -0500
Subject: [PATCH] Add option to allow iron golems to spawn in air
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 1eea1d2b0747b904ff30f0c6debb8f04fcbb6923..9ce95f6b6b53f6f30d3c9aeaee8938354fc0d3b5 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -423,6 +423,11 @@ public class PaperWorldConfig {
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+ public boolean ironGolemsCanSpawnInAir = false;
+ private void ironGolemsCanSpawnInAir() {
+ ironGolemsCanSpawnInAir = getBoolean("iron-golems-can-spawn-in-air", ironGolemsCanSpawnInAir);
+ }
+
public boolean armorStandEntityLookups = true;
private void armorStandEntityLookups() {
armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
diff --git a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
index cc02d6324c61ce5e6387577fd08c6dfb549001bc..bf731a227944875320857e5838d50f15af13b0c1 100644
--- a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
+++ b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
@@ -322,7 +322,7 @@ public class IronGolem extends AbstractGolem implements NeutralMob {
BlockPos blockposition1 = blockposition.below();
BlockState iblockdata = world.getBlockState(blockposition1);
- if (!iblockdata.entityCanStandOn((BlockGetter) world, blockposition1, (Entity) this)) {
+ if (!iblockdata.entityCanStandOn((BlockGetter) world, blockposition1, (Entity) this) && !level.paperConfig.ironGolemsCanSpawnInAir) { // Paper
return false;
} else {
for (int i = 1; i < 3; ++i) {