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7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
20 Zeilen
1.0 KiB
Diff
20 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 5 Jul 2023 23:11:53 +0100
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Subject: [PATCH] Don't load chunks for supporting block checks
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index ed91a1d8877f8d2b2be26389f10d5323e3975b30..8af2d49fdb46deab17fd801e5ba56eec289b4dd0 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1361,7 +1361,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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}
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protected BlockPos getOnPos(float offset) {
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- if (this.mainSupportingBlockPos.isPresent()) {
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+ if (this.mainSupportingBlockPos.isPresent() && this.level().getChunkIfLoadedImmediately(this.mainSupportingBlockPos.get()) != null) { // Paper - ensure no loads
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BlockPos blockposition = (BlockPos) this.mainSupportingBlockPos.get();
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if (offset <= 1.0E-5F) {
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