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Paper/patches/server/0906-Update-the-flag-when-a-captured-block-state-is-outda.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Sat, 18 Feb 2023 16:23:18 +0100
Subject: [PATCH] Update the flag when a captured block state is outdated
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 436c16feb53b3dbf32e86f1960714d3d3ffeffd8..da037e8e62c1fb51f13c3fe0dd9fc2061209ca8f 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -923,6 +923,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
blockstate = CapturedBlockState.getTreeBlockState(this, pos, flags);
this.capturedBlockStates.put(pos.immutable(), blockstate);
}
+ blockstate.setFlag(flags); // Paper - update the flag also
blockstate.setData(state);
return true;
}