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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
19 Zeilen
995 B
Diff
19 Zeilen
995 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sat, 18 Feb 2023 16:23:18 +0100
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Subject: [PATCH] Update the flag when a captured block state is outdated
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 436c16feb53b3dbf32e86f1960714d3d3ffeffd8..da037e8e62c1fb51f13c3fe0dd9fc2061209ca8f 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -923,6 +923,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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blockstate = CapturedBlockState.getTreeBlockState(this, pos, flags);
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this.capturedBlockStates.put(pos.immutable(), blockstate);
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}
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+ blockstate.setFlag(flags); // Paper - update the flag also
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blockstate.setData(state);
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return true;
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}
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