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Paper/patches/server/0886-Improve-inlining-for-some-hot-BlockBehavior-and-Flui.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

80 Zeilen
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 6 Jul 2020 20:46:50 -0700
Subject: [PATCH] Improve inlining for some hot BlockBehavior and FluidState
methods
diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
index 84d7aeafafe1497d96dca2238b579007cbe27146..3ab8b99837b1d1faea722c598b0228b2780be8b1 100644
--- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
+++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
@@ -1078,15 +1078,15 @@ public abstract class BlockBehaviour implements FeatureElement {
return this.shapeExceedsCube; // Paper - moved into shape cache init
}
- public boolean useShapeForLightOcclusion() {
+ public final boolean useShapeForLightOcclusion() { // Paper
return this.useShapeForLightOcclusion;
}
- public int getLightEmission() {
+ public final int getLightEmission() { // Paper
return this.lightEmission;
}
- public boolean isAir() {
+ public final boolean isAir() { // Paper
return this.isAir;
}
@@ -1170,7 +1170,7 @@ public abstract class BlockBehaviour implements FeatureElement {
}
}
- public boolean canOcclude() {
+ public final boolean canOcclude() { // Paper
return this.canOcclude;
}
@@ -1378,11 +1378,11 @@ public abstract class BlockBehaviour implements FeatureElement {
return this.getBlock().builtInRegistryHolder().is(key);
}
- public FluidState getFluidState() {
+ public final FluidState getFluidState() { // Paper
return this.fluidState;
}
- public boolean isRandomlyTicking() {
+ public final boolean isRandomlyTicking() { // Paper
return this.isRandomlyTicking;
}
diff --git a/src/main/java/net/minecraft/world/level/material/FluidState.java b/src/main/java/net/minecraft/world/level/material/FluidState.java
index ea2a04e5298832177fac93568656ac45784d5eb6..27f136815afc360387704fa1f2773e3816cccff6 100644
--- a/src/main/java/net/minecraft/world/level/material/FluidState.java
+++ b/src/main/java/net/minecraft/world/level/material/FluidState.java
@@ -26,8 +26,12 @@ public final class FluidState extends StateHolder<Fluid, FluidState> {
public static final int AMOUNT_MAX = 9;
public static final int AMOUNT_FULL = 8;
+ // Paper start
+ protected final boolean isEmpty;
+ // Paper end
public FluidState(Fluid fluid, ImmutableMap<Property<?>, Comparable<?>> propertiesMap, MapCodec<FluidState> codec) {
super(fluid, propertiesMap, codec);
+ this.isEmpty = fluid.isEmpty(); // Paper - moved from isEmpty()
}
public Fluid getType() {
@@ -43,7 +47,7 @@ public final class FluidState extends StateHolder<Fluid, FluidState> {
}
public boolean isEmpty() {
- return this.getType().isEmpty();
+ return this.isEmpty; // Paper - moved into constructor
}
public float getHeight(BlockGetter world, BlockPos pos) {