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Paper/patches/server/0858-fixed-entity-vehicle-collision-event-not-called.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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1.3 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: lukas81298 <lukas81298@gmail.com>
Date: Tue, 12 Jan 2021 14:41:38 +0100
Subject: [PATCH] fixed entity vehicle collision event not called
diff --git a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
index e3745cc43b48ff59a1659a9f88ad118b34f7f22b..48b1cddfca671ac8bcb93a1b60518a4ee9e977e2 100644
--- a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
+++ b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
@@ -168,7 +168,15 @@ public abstract class AbstractMinecart extends VehicleEntity {
@Override
public boolean canCollideWith(Entity other) {
- return Boat.canVehicleCollide(this, other);
+ // Paper start - fixed VehicleEntityCollisionEvent not called when colliding with player
+ boolean collides = Boat.canVehicleCollide(this, other);
+ if (!collides) {
+ return false;
+ }
+ org.bukkit.event.vehicle.VehicleEntityCollisionEvent collisionEvent = new org.bukkit.event.vehicle.VehicleEntityCollisionEvent((org.bukkit.entity.Vehicle) getBukkitEntity(), other.getBukkitEntity());
+
+ return collisionEvent.callEvent();
+ // Paper end
}
@Override