Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
25 Zeilen
1.5 KiB
Diff
25 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Mon, 14 Mar 2022 12:35:37 -0700
|
|
Subject: [PATCH] Don't allow vehicle movement from players while teleporting
|
|
|
|
Bring the vehicle move packet behavior in line with the
|
|
regular player move packet.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index adc87248cbd7af37aec299f1d7c9a10965c9de30..8244cd81547b0ab95e4c5a322a05aa4a4d0bda7a 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -466,6 +466,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
|
this.disconnect(Component.translatable("multiplayer.disconnect.invalid_vehicle_movement"), org.bukkit.event.player.PlayerKickEvent.Cause.INVALID_VEHICLE_MOVEMENT); // Paper - kick event cause
|
|
} else {
|
|
Entity entity = this.player.getRootVehicle();
|
|
+ // Paper start
|
|
+ if (this.awaitingPositionFromClient != null || this.player.isImmobile() || entity.isRemoved()) {
|
|
+ return;
|
|
+ }
|
|
+ // Paper end
|
|
|
|
if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
|
|
ServerLevel worldserver = this.player.serverLevel();
|