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Paper/patches/server/0759-Execute-chunk-tasks-fairly-for-worlds-while-waiting-.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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1.8 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 28 Dec 2021 07:19:01 -0800
Subject: [PATCH] Execute chunk tasks fairly for worlds while waiting for next
tick
Currently, only the first world would have had tasks executed.
This might result in chunks loading far slower in the nether,
for example.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index bc181f3f59eef3f2f3645e3facb37d5e4a605d34..8f375cc054f6c15537eca4927ea5cb0eb6a93b67 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1422,6 +1422,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.executeMidTickTasks(); // Paper - execute chunk tasks mid tick
return true;
} else {
+ boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
if (this.tickRateManager.isSprinting() || this.haveTime()) {
Iterator iterator = this.getAllLevels().iterator();
@@ -1429,12 +1430,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
ServerLevel worldserver = (ServerLevel) iterator.next();
if (worldserver.getChunkSource().pollTask()) {
- return true;
+ ret = true; // Paper - force execution of all worlds, do not just bias the first
}
}
}
- return false;
+ return ret; // Paper - force execution of all worlds, do not just bias the first
}
}