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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
21 Zeilen
1.2 KiB
Diff
21 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Sat, 12 Feb 2022 12:40:50 -0700
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Subject: [PATCH] Add missing Validate calls to CraftServer#getSpawnLimit
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Copies appropriate checks from CraftWorld#getSpawnLimit
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 8684867f92637ba0f3b7db4f3cff5bc85ad7e15b..d51695f14ca8c3030f924974ebfa0baba6884924 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -2287,6 +2287,8 @@ public final class CraftServer implements Server {
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@Override
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public int getSpawnLimit(SpawnCategory spawnCategory) {
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// Paper start
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+ Preconditions.checkArgument(spawnCategory != null, "SpawnCategory cannot be null");
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+ Preconditions.checkArgument(CraftSpawnCategory.isValidForLimits(spawnCategory), "SpawnCategory." + spawnCategory + " does not have a spawn limit.");
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return this.getSpawnLimitUnsafe(spawnCategory);
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}
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public int getSpawnLimitUnsafe(final SpawnCategory spawnCategory) {
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