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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
20 Zeilen
1.5 KiB
Diff
20 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Esophose <esophose@gmail.com>
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Date: Sat, 3 Oct 2020 18:57:47 -0600
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Subject: [PATCH] Fix Player spawnParticle x/y/z precision loss
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index bb5c1a3ce83d737ac218a5b590b585916ac2d4d7..b3cbd7779ca2046d952352a9cb9f509e8525b344 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2562,7 +2562,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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if (data != null) {
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Preconditions.checkArgument(particle.getDataType().isInstance(data), "data (%s) should be %s", data.getClass(), particle.getDataType());
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}
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- ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(CraftParticle.createParticleParam(particle, data), true, (float) x, (float) y, (float) z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count);
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+ ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(CraftParticle.createParticleParam(particle, data), true, x, y, z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count); // Paper - Fix x/y/z coordinate precision loss
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this.getHandle().connection.send(packetplayoutworldparticles);
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}
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