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Paper/Spigot-Server-Patches/0112-Add-handshake-event-to-allow-plugins-to-handle-clien.patch
2017-06-18 20:37:08 -05:00

50 Zeilen
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From a4c7d99e23f13c25691da6be73059ac6cf1fc4f6 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 13 Apr 2016 20:21:38 -0700
Subject: [PATCH] Add handshake event to allow plugins to handle client
handshaking logic themselves
diff --git a/src/main/java/net/minecraft/server/HandshakeListener.java b/src/main/java/net/minecraft/server/HandshakeListener.java
index 99a63422..1cf64c5b 100644
--- a/src/main/java/net/minecraft/server/HandshakeListener.java
+++ b/src/main/java/net/minecraft/server/HandshakeListener.java
@@ -72,8 +72,33 @@ public class HandshakeListener implements PacketHandshakingInListener {
this.b.close(chatmessage);
} else {
this.b.setPacketListener(new LoginListener(this.a, this.b));
+ // Paper start - handshake event
+ boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
+ boolean handledByEvent = false;
+ // Try and handle the handshake through the event
+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, !proxyLogicEnabled);
+ if (event.callEvent()) {
+ // If we've failed somehow, let the client know so and go no further.
+ if (event.isFailed()) {
+ chatmessage = new ChatMessage(event.getFailMessage());
+ this.b.sendPacket(new PacketLoginOutDisconnect(chatmessage));
+ this.b.close(chatmessage);
+ return;
+ }
+
+ packethandshakinginsetprotocol.hostname = event.getServerHostname();
+ this.b.l = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.b.getSocketAddress()).getPort());
+ this.b.spoofedUUID = event.getUniqueId();
+ this.b.spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
+ handledByEvent = true; // Hooray, we did it!
+ }
+ }
+ // Don't try and handle default logic if it's been handled by the event.
+ if (!handledByEvent && proxyLogicEnabled) {
+ // Paper end
// Spigot Start
- if (org.spigotmc.SpigotConfig.bungee) {
+ //if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
String[] split = packethandshakinginsetprotocol.hostname.split("\00");
if ( split.length == 3 || split.length == 4 ) {
packethandshakinginsetprotocol.hostname = split[0];
--
2.13.1.windows.2