Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
70ad51a80c
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
My recent work on serialization is now in CraftBukkit so was able to drop the patch and Paper
is now consistent with upstream.
Bukkit Changes:
e2699636 Move API notes to more obvious location
CraftBukkit Changes:
1b2830a3
SPIGOT-4441: Fix serializing Components to and from Legacy
32 Zeilen
1.7 KiB
Diff
32 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Steve Anton <anxuiz.nx@gmail.com>
|
|
Date: Thu, 3 Mar 2016 00:09:38 -0600
|
|
Subject: [PATCH] Add PlayerInitialSpawnEvent
|
|
|
|
For modifying a player's initial spawn location as they join the server
|
|
|
|
This is a duplicate API from spigot, so use our duplicate subclass and
|
|
improve setPosition to use raw
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
|
|
index 79cfcbce85e779fc8e8589840a27961f59209f3d..f8b7ea28694170148027123f889fb93f8647cdc4 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerList.java
|
|
@@ -119,14 +119,14 @@ public abstract class PlayerList {
|
|
|
|
// Spigot start - spawn location event
|
|
Player bukkitPlayer = entityplayer.getBukkitEntity();
|
|
- PlayerSpawnLocationEvent ev = new PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation());
|
|
+ PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(bukkitPlayer, bukkitPlayer.getLocation()); // Paper use our duplicate event
|
|
Bukkit.getPluginManager().callEvent(ev);
|
|
|
|
Location loc = ev.getSpawnLocation();
|
|
worldserver = ((CraftWorld) loc.getWorld()).getHandle();
|
|
|
|
entityplayer.spawnIn(worldserver);
|
|
- entityplayer.setPosition(loc.getX(), loc.getY(), loc.getZ());
|
|
+ entityplayer.setPositionRaw(loc.getX(), loc.getY(), loc.getZ()); // Paper - set raw so we aren't fully joined to the world (not added to chunk or world)
|
|
entityplayer.setYawPitch(loc.getYaw(), loc.getPitch());
|
|
// Spigot end
|
|
|