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Paper/patches/server/0158-Prevent-logins-from-being-processed-when-the-player-.patch
Jake Potrebic 0b7552272a
194
2024-06-13 11:09:28 -07:00

22 Zeilen
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index d1a05c93ba7b9d1cb3427a4a90346b4364784846..3bcce44fd8f7964a2f9b0d9c778b995975a8c049 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -104,7 +104,9 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
}
// Paper end - Do not allow logins while the server is shutting down
if (this.state == ServerLoginPacketListenerImpl.State.VERIFYING) {
+ if (this.connection.isConnected()) { // Paper - prevent logins to be processed even though disconnect was called
this.verifyLoginAndFinishConnectionSetup((GameProfile) Objects.requireNonNull(this.authenticatedProfile));
+ } // Paper - prevent logins to be processed even though disconnect was called
}
// CraftBukkit start