3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 20:40:07 +01:00
Paper/Spigot-Server-Patches/0299-Don-t-save-Proto-Chunks.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

46 Zeilen
2.1 KiB
Diff

From 1e8c6bcd03fc5466a28c8f17e76e871d09558bc1 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jul 2018 21:21:41 -0400
Subject: [PATCH] Don't save Proto Chunks
These chunks are unfinished, and waste cpu time saving these unfinished chunks.
the loadChunk method refuses to acknoledge they exists, and will restart
a new chunk generation process to begin with, so saving them serves no benefit.
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index ec328126cf..3d8f0b5786 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -300,6 +300,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
public void saveChunk(World world, IChunkAccess ichunkaccess, boolean unloaded) throws IOException, ExceptionWorldConflict {
+ if (ichunkaccess.i().d() == ChunkStatus.Type.PROTOCHUNK) { return; } // Paper - don't save proto chunks
// Spigot end
world.checkSession();
diff --git a/src/main/java/net/minecraft/server/ChunkTaskScheduler.java b/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
index 22af9c1885..95eb1a84ac 100644
--- a/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
+++ b/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
@@ -24,7 +24,7 @@ public class ChunkTaskScheduler extends Scheduler<ChunkCoordIntPair, ChunkStatus
protected boolean a(Scheduler.a scheduler_a) {
ProtoChunk protochunk = (ProtoChunk) scheduler_a.a();
- return !protochunk.ab_() && !protochunk.h();
+ return !protochunk.ab_() /*&& !protochunk.h()*/; // Paper
}
};
@@ -88,6 +88,7 @@ public class ChunkTaskScheduler extends Scheduler<ChunkCoordIntPair, ChunkStatus
}
public void a(BooleanSupplier booleansupplier) {
+ if (true) return; // Paper - we don't save proto chunks, and don't want to block thread
IChunkLoader ichunkloader = this.e;
synchronized (this.e) {
--
2.19.0