Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-16 13:00:06 +01:00
164 Zeilen
6.5 KiB
Diff
164 Zeilen
6.5 KiB
Diff
--- a/net/minecraft/server/EntityBoat.java
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+++ b/net/minecraft/server/EntityBoat.java
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@@ -5,6 +5,15 @@
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import java.util.List;
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import javax.annotation.Nullable;
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+// CraftBukkit start
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+import org.bukkit.Location;
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+import org.bukkit.entity.Vehicle;
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+import org.bukkit.event.vehicle.VehicleDamageEvent;
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+import org.bukkit.event.vehicle.VehicleDestroyEvent;
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+import org.bukkit.event.vehicle.VehicleEntityCollisionEvent;
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+import org.bukkit.event.vehicle.VehicleMoveEvent;
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+// CraftBukkit end
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+
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public class EntityBoat extends Entity {
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private static final DataWatcherObject<Integer> a = DataWatcher.a(EntityBoat.class, DataWatcherRegistry.b);
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@@ -32,6 +41,14 @@
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private EntityBoat.EnumStatus aH;
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private double aI;
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+ // CraftBukkit start
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+ // PAIL: Some of these haven't worked since a few updates, and since 1.9 they are less and less applicable.
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+ public double maxSpeed = 0.4D;
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+ public double occupiedDeceleration = 0.2D;
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+ public double unoccupiedDeceleration = -1;
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+ public boolean landBoats = false;
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+ // CraftBukkit end
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+
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public EntityBoat(World world) {
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super(world);
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this.f = new float[2];
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@@ -48,6 +65,7 @@
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this.lastX = d0;
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this.lastY = d1;
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this.lastZ = d2;
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+ this.world.getServer().getPluginManager().callEvent(new org.bukkit.event.vehicle.VehicleCreateEvent((Vehicle) this.getBukkitEntity())); // CraftBukkit
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}
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protected boolean playStepSound() {
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@@ -91,6 +109,19 @@
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if (damagesource instanceof EntityDamageSourceIndirect && damagesource.getEntity() != null && this.w(damagesource.getEntity())) {
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return false;
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} else {
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+ // CraftBukkit start
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+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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+ org.bukkit.entity.Entity attacker = (damagesource.getEntity() == null) ? null : damagesource.getEntity().getBukkitEntity();
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+
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+ VehicleDamageEvent event = new VehicleDamageEvent(vehicle, attacker, (double) f);
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+ this.world.getServer().getPluginManager().callEvent(event);
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+
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+ if (event.isCancelled()) {
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+ return true;
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+ }
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+ // f = event.getDamage(); // TODO Why don't we do this?
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+ // CraftBukkit end
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+
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this.d(-this.q());
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this.b(10);
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this.setDamage(this.n() + f * 10.0F);
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@@ -98,6 +129,15 @@
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boolean flag = damagesource.getEntity() instanceof EntityHuman && ((EntityHuman) damagesource.getEntity()).abilities.canInstantlyBuild;
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if (flag || this.n() > 40.0F) {
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+ // CraftBukkit start
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+ VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, attacker);
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+ this.world.getServer().getPluginManager().callEvent(destroyEvent);
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+
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+ if (destroyEvent.isCancelled()) {
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+ this.setDamage(40F); // Maximize damage so this doesn't get triggered again right away
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+ return true;
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+ }
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+ // CraftBukkit end
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if (!flag && this.world.getGameRules().getBoolean("doEntityDrops")) {
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this.a(this.j(), 1, 0.0F);
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}
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@@ -115,9 +155,25 @@
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public void collide(Entity entity) {
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if (entity instanceof EntityBoat) {
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if (entity.getBoundingBox().b < this.getBoundingBox().e) {
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+ // CraftBukkit start
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+ VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
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+ this.world.getServer().getPluginManager().callEvent(event);
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+
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+ if (event.isCancelled()) {
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+ return;
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+ }
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+ // CraftBukkit end
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super.collide(entity);
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}
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} else if (entity.getBoundingBox().b <= this.getBoundingBox().b) {
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+ // CraftBukkit start
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+ VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
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+ this.world.getServer().getPluginManager().callEvent(event);
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+
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+ if (event.isCancelled()) {
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+ return;
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+ }
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+ // CraftBukkit end
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super.collide(entity);
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}
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@@ -154,6 +210,8 @@
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return this.getDirection().e();
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}
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+ private Location lastLocation; // CraftBukkit
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+
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public void m() {
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this.aH = this.aG;
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this.aG = this.t();
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@@ -174,7 +232,6 @@
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if (this.n() > 0.0F) {
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this.setDamage(this.n() - 1.0F);
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}
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-
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this.lastX = this.locX;
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this.lastY = this.locY;
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this.lastZ = this.locZ;
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@@ -198,6 +255,22 @@
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this.motZ = 0.0D;
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}
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+ // CraftBukkit start
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+ org.bukkit.Server server = this.world.getServer();
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+ org.bukkit.World bworld = this.world.getWorld();
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+
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+ Location to = new Location(bworld, this.locX, this.locY, this.locZ, this.yaw, this.pitch);
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+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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+
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+ server.getPluginManager().callEvent(new org.bukkit.event.vehicle.VehicleUpdateEvent(vehicle));
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+
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+ if (lastLocation != null && !lastLocation.equals(to)) {
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+ VehicleMoveEvent event = new VehicleMoveEvent(vehicle, lastLocation, to);
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+ server.getPluginManager().callEvent(event);
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+ }
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+ lastLocation = vehicle.getLocation();
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+ // CraftBukkit end
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+
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for (int i = 0; i <= 1; ++i) {
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if (this.a(i)) {
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this.f[i] = (float) ((double) this.f[i] + 0.01D);
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@@ -595,6 +668,11 @@
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this.e(this.fallDistance, 1.0F);
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if (!this.world.isClientSide && !this.dead) {
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+ // CraftBukkit start
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+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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+ VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, null);
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+ this.world.getServer().getPluginManager().callEvent(destroyEvent);
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+ if (!destroyEvent.isCancelled()) {
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this.die();
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if (this.world.getGameRules().getBoolean("doEntityDrops")) {
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int i;
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@@ -608,6 +686,7 @@
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}
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}
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}
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+ } // CraftBukkit end
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}
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this.fallDistance = 0.0F;
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