Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-23 14:50:08 +01:00
51 Zeilen
2.6 KiB
Diff
51 Zeilen
2.6 KiB
Diff
--- a/net/minecraft/server/ItemBow.java
|
|
+++ b/net/minecraft/server/ItemBow.java
|
|
@@ -4,12 +4,16 @@
|
|
|
|
public ItemBow(Item.Info item_info) {
|
|
super(item_info);
|
|
+ // CraftBukkit start - obfuscator went a little crazy
|
|
+ /*
|
|
this.a(new MinecraftKey("pull"), (itemstack, world, entityliving) -> {
|
|
return entityliving == null ? 0.0F : (entityliving.cW().getItem() != Items.BOW ? 0.0F : (float) (itemstack.k() - entityliving.cX()) / 20.0F);
|
|
});
|
|
this.a(new MinecraftKey("pulling"), (itemstack, world, entityliving) -> {
|
|
return entityliving != null && entityliving.isHandRaised() && entityliving.cW() == itemstack ? 1.0F : 0.0F;
|
|
});
|
|
+ */
|
|
+ // CraftBukkit end
|
|
}
|
|
|
|
private ItemStack a(EntityHuman entityhuman) {
|
|
@@ -75,13 +79,29 @@
|
|
if (EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_FIRE, itemstack) > 0) {
|
|
entityarrow.setOnFire(100);
|
|
}
|
|
+ // CraftBukkit start
|
|
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityhuman, itemstack, entityarrow, f);
|
|
+ if (event.isCancelled()) {
|
|
+ event.getProjectile().remove();
|
|
+ return;
|
|
+ }
|
|
+ // CraftBukkit end
|
|
|
|
itemstack.damage(1, entityhuman);
|
|
if (flag1 || entityhuman.abilities.canInstantlyBuild && (itemstack1.getItem() == Items.SPECTRAL_ARROW || itemstack1.getItem() == Items.TIPPED_ARROW)) {
|
|
entityarrow.fromPlayer = EntityArrow.PickupStatus.CREATIVE_ONLY;
|
|
}
|
|
|
|
- world.addEntity(entityarrow);
|
|
+ // CraftBukkit start
|
|
+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
|
|
+ if (!world.addEntity(entityarrow)) {
|
|
+ if (entityhuman instanceof EntityPlayer) {
|
|
+ ((EntityPlayer) entityhuman).getBukkitEntity().updateInventory();
|
|
+ }
|
|
+ return;
|
|
+ }
|
|
+ }
|
|
+ // CraftBukkit end
|
|
}
|
|
|
|
world.a((EntityHuman) null, entityhuman.locX, entityhuman.locY, entityhuman.locZ, SoundEffects.ENTITY_ARROW_SHOOT, SoundCategory.PLAYERS, 1.0F, 1.0F / (ItemBow.i.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
|