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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 03:20:07 +01:00
Paper/patches/server/0676-Fixes-kick-event-leave-message-not-being-sent.patch
Nassim Jahnke 0ddd20c6f7
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ead719a65 SPIGOT-7136: Cancelling PlayerInteractEntityEvent with the Allay desyncs
8468e167e SPIGOT-7137: StructureGrowEvent isFromBonemeal and getPlayer have incorrect values
d45057c59 SPIGOT-7089: Crash when command blocks attempt to load worlds

Spigot Changes:
450dcaa8 Rebuild patches
2022-08-14 10:03:13 +02:00

86 Zeilen
6.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 7 Jul 2021 16:19:41 -0700
Subject: [PATCH] Fixes kick event leave message not being sent
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 9a60cf249e0b9f089b0966c670e6046e7e1ed08a..787f2b23352fbfb66a76ca5fce6de94cc10b30d2 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -260,7 +260,6 @@ public class ServerPlayer extends Player {
public boolean supressTrackerForLogin = false; // Paper
public boolean didPlayerJoinEvent = false; // Paper
public Integer clientViewDistance;
- public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent
// CraftBukkit end
public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 93dc44365bb3140a4b6989f1d520091c4b35e76e..e1b3045d4fa6f69e9d70279980ab7ef46404e782 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -528,7 +528,6 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
// Do not kick the player
return;
}
- this.player.kickLeaveMessage = event.getLeaveMessage(); // CraftBukkit - SPIGOT-3034: Forward leave message to PlayerQuitEvent
// Send the possibly modified leave message
final Component ichatbasecomponent = PaperAdventure.asVanilla(event.reason()); // Paper - Adventure
// CraftBukkit end
@@ -537,7 +536,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
this.connection.send(new ClientboundDisconnectPacket(ichatbasecomponent), PacketSendListener.thenRun(() -> {
this.connection.disconnect(ichatbasecomponent);
}));
- this.onDisconnect(ichatbasecomponent); // CraftBukkit - fire quit instantly
+ this.onDisconnect(ichatbasecomponent, event.leaveMessage()); // CraftBukkit - fire quit instantly // Paper - use kick event leave message
this.connection.setReadOnly();
MinecraftServer minecraftserver = this.server;
Connection networkmanager = this.connection;
@@ -2003,6 +2002,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@Override
public void onDisconnect(Component reason) {
+ // Paper start
+ this.onDisconnect(reason, null);
+ }
+ public void onDisconnect(Component reason, @Nullable net.kyori.adventure.text.Component quitMessage) {
+ // Paper end
// CraftBukkit start - Rarely it would send a disconnect line twice
if (this.processedDisconnect) {
return;
@@ -2019,7 +2023,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
this.player.disconnect();
// Paper start - Adventure
- net.kyori.adventure.text.Component quitMessage = this.server.getPlayerList().remove(this.player);
+ quitMessage = quitMessage == null ? this.server.getPlayerList().remove(this.player) : this.server.getPlayerList().remove(this.player, quitMessage); // Paper - pass in quitMessage to fix kick message not being used
if ((quitMessage != null) && !quitMessage.equals(net.kyori.adventure.text.Component.empty())) {
this.server.getPlayerList().broadcastSystemMessage(PaperAdventure.asVanilla(quitMessage), false);
// Paper end
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index c332750833cccee1264a3399ed0539f6fee6af44..0e20ebf895e7ebe4201a8596519929ea65f653af 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -592,6 +592,11 @@ public abstract class PlayerList {
}
public net.kyori.adventure.text.Component remove(ServerPlayer entityplayer) { // Paper - return Component
+ // Paper start
+ return this.remove(entityplayer, net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, io.papermc.paper.configuration.GlobalConfiguration.get().messages.useDisplayNameInQuitMessage ? entityplayer.getBukkitEntity().displayName() : net.kyori.adventure.text.Component.text(entityplayer.getScoreboardName())));
+ }
+ public net.kyori.adventure.text.Component remove(ServerPlayer entityplayer, net.kyori.adventure.text.Component leaveMessage) {
+ // Paper end
ServerLevel worldserver = entityplayer.getLevel();
entityplayer.awardStat(Stats.LEAVE_GAME);
@@ -602,7 +607,7 @@ public abstract class PlayerList {
entityplayer.closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.DISCONNECT); // Paper
}
- PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, io.papermc.paper.configuration.GlobalConfiguration.get().messages.useDisplayNameInQuitMessage ? entityplayer.getBukkitEntity().displayName() : net.kyori.adventure.text.Component.text(entityplayer.getScoreboardName())), entityplayer.quitReason); // Paper - quit reason
+ PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), leaveMessage, entityplayer.quitReason); // Paper - quit reason
if (entityplayer.didPlayerJoinEvent) this.cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit
entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());