Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 03:20:07 +01:00
f18dc1e3c7
This looks like mojang introduced an NPE however it was previously being supressed by the future used by the server, we'll just stick to the legacy behavior of retainining the existing profile of earlier versions
43 Zeilen
2.4 KiB
Diff
43 Zeilen
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 29 Jun 2021 17:17:34 +0100
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Subject: [PATCH] Don't complete skull lookups on main thread (MC-227435)
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java
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index 172413fc0f303d5e15bc2bc55c09ce4faf5298a0..96863338e1642105f71e681ec2b32c882b3ea342 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java
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@@ -145,15 +145,28 @@ public class SkullBlockEntity extends BlockEntity {
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public static void updateGameprofile(@Nullable GameProfile owner, Consumer<GameProfile> callback) {
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if (owner != null && !StringUtil.isNullOrEmpty(owner.getName()) && (!owner.isComplete() || !owner.getProperties().containsKey("textures")) && SkullBlockEntity.profileCache != null && SkullBlockEntity.sessionService != null) {
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- SkullBlockEntity.profileCache.getAsync(owner.getName(), (gameprofile1) -> {
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+ // Paper start
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+ SkullBlockEntity.profileCache.getAsync(owner.getName(), (gameprofile) -> {
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+ if (gameprofile == null) {
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+ net.minecraft.server.MinecraftServer.getServer().scheduleOnMain(() -> callback.accept(owner));
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+ return;
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+ }
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+ Runnable runnable = () -> {
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+ GameProfile gameprofile1 = gameprofile;
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Property property = (Property) Iterables.getFirst(gameprofile1.getProperties().get("textures"), (Object) null);
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if (property == null) {
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gameprofile1 = SkullBlockEntity.sessionService.fillProfileProperties(gameprofile1, true);
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}
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- SkullBlockEntity.profileCache.add(gameprofile1);
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- callback.accept(gameprofile1);
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+ GameProfile finalGameprofile = gameprofile1;
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+ net.minecraft.server.MinecraftServer.getServer().scheduleOnMain(() -> {
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+ SkullBlockEntity.profileCache.add(finalGameprofile);
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+ callback.accept(finalGameprofile);
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+ });
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+ };
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+ net.minecraft.Util.backgroundExecutor().execute(runnable);
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+ // Paper end
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});
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} else {
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callback.accept(owner);
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