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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2ec53f49 PR-1050: Fix empty result check for Complex Recipes 10671012 PR-1044: Add CrafterCraftEvent 4d87ffe0 Use correct method in JavaDoc ae5e5817 SPIGOT-7850: Add API for Bogged shear state 46b6d445 SPIGOT-7837: Support data pack banner patterns d5d0cefc Fix JavaDoc error b3c2b83d PR-1036: Add API for InventoryView derivatives 1fe2c75a SPIGOT-7809: Add ShieldMeta CraftBukkit Changes: 8ee6fd1b8 SPIGOT-7857: Improve ItemMeta block data deserialization 8f26c30c6 SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta 759061b93 SPIGOT-7855: Fire does not spread or burn blocks 00fc9fb64 SPIGOT-7853: AnvilInventory#getRepairCost() always returns 0 7501e2e04 PR-1450: Add CrafterCraftEvent 8c51673e7 SPIGOT-5731: PortalCreateEvent#getEntity returns null for nether portals ignited by flint and steel d53d0d0b1 PR-1456: Fix inverted logic in CraftCrafterView#setSlotDisabled 682a678c8 SPIGOT-7850: Add API for Bogged shear state fccf5243a SPIGOT-7837: Support data pack banner patterns 9c3bd4390 PR-1431: Add API for InventoryView derivatives 0cc6acbc4 SPIGOT-7849: Fix FoodComponent serialize with "using-converts-to" using null 2c5474952 Don't rely on tags for CraftItemMetas 20d107e46 SPIGOT-7846: Fix ItemMeta for hanging signs 76f59e315 Remove redundant clone in Dropper InventoryMoveItemEvent e61a53d25 SPIGOT-7817: Call InventoryMoveItemEvent for Crafters 894682e2d SPIGOT-7839: Remove redundant Java version checks 2c12b2187 SPIGOT-7809: Add ShieldMeta and fix setting shield base colours Spigot Changes: fb8fb722 Rebuild patches 34bd42b7 SPIGOT-7835: Fix issue with custom hopper settings
48 Zeilen
3.0 KiB
Diff
48 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 18 Sep 2022 06:33:17 +0100
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Subject: [PATCH] Configurable chat thread limit
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By default, spigot shifts chat over to an unbounded thread pool,
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on a normal server, this really offers no gains, the creation of a thread
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on submitting to the pool on these servers eats more time vs just running it in
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the netty pipeline, however, on servers using plugins which do work in here, there
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could be some overall benefits to moving this stuff outside of the pipeline.
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In general, this patch does two things:
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1) Exposes the core size for the pool, this allows for ensuring that a number of threads
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sit around in the pool, mitigating the need for creating new threads; This IS however
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caveated, the ThreadPoolExecutor will ONLY create core threads as they're needed, it
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just won't allow for us to dip back under the # of core threads, this can potentially
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be mitigated by calling prestartCoreThread, however, I'm not sure if there is much justification
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for this
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2) Exposes a max size for the pool, as stated, by default this is unbounded, for most
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servers limiting the size of the pool is going to have 0 effects given how fast chat
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is actually processed, this is honestly really just exposed for the misnomers or people
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who just wanna ensure that this won't grow over a specific size if chat gets stupidly active
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diff --git a/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java b/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
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index e727414d784debd276dcc42aabf588d6fcbccc91..b2031483a327e22116e2584b278c3f0d59bf90a6 100644
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--- a/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
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+++ b/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
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@@ -295,7 +295,18 @@ public class GlobalConfiguration extends ConfigurationPart {
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@PostProcess
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private void postProcess() {
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- // TODO: fill in separate patch
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+ //noinspection ConstantConditions
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+ if (net.minecraft.server.MinecraftServer.getServer() == null) return; // In testing env, this will be null here
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+ int _chatExecutorMaxSize = (this.chatExecutorMaxSize <= 0) ? Integer.MAX_VALUE : this.chatExecutorMaxSize; // This is somewhat dumb, but, this is the default, do we cap this?;
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+ int _chatExecutorCoreSize = Math.max(this.chatExecutorCoreSize, 0);
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+
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+ if (_chatExecutorMaxSize < _chatExecutorCoreSize) {
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+ _chatExecutorMaxSize = _chatExecutorCoreSize;
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+ }
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+
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+ java.util.concurrent.ThreadPoolExecutor executor = (java.util.concurrent.ThreadPoolExecutor) net.minecraft.server.MinecraftServer.getServer().chatExecutor;
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+ executor.setCorePoolSize(_chatExecutorCoreSize);
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+ executor.setMaximumPoolSize(_chatExecutorMaxSize);
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}
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}
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public int maxJoinsPerTick = 5;
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