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synchronisiert 2024-11-15 12:30:06 +01:00
0976d52bbd
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
123 Zeilen
4.2 KiB
Diff
123 Zeilen
4.2 KiB
Diff
From 468efde93189317e2ae14ff0990e974b6b733f92 Mon Sep 17 00:00:00 2001
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From: willies952002 <admin@domnian.com>
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Date: Thu, 26 Jul 2018 02:22:44 -0400
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Subject: [PATCH] Expand ArmorStand API
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Add the following:
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- Add proper methods for getting and setting items in both hands. Deprecates old methods
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- Enable/Disable slot interactions
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diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
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index 492df420b..e7f71e65e 100644
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--- a/src/main/java/org/bukkit/entity/ArmorStand.java
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+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
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@@ -1,5 +1,6 @@
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package org.bukkit.entity;
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+import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.EulerAngle;
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import org.jetbrains.annotations.NotNull;
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@@ -12,8 +13,13 @@ public interface ArmorStand extends LivingEntity {
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* currently holding
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*
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* @return the held item
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+ // Paper start - Deprecate in favor of setItemInMainHand
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+ * @deprecated use {@link ArmorStand#getItem(EquipmentSlot)} instead
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+ * @see ArmorStand#getItem(EquipmentSlot)
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+ // Paper end
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*/
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@NotNull
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+ @Deprecated // Paper
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ItemStack getItemInHand();
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/**
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@@ -21,7 +27,12 @@ public interface ArmorStand extends LivingEntity {
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* holding
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*
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* @param item the item to hold
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+ // Paper start - Deprecate in favor of setItemInMainHand
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+ * @deprecated use {@link ArmorStand#setItem(EquipmentSlot, ItemStack)} instead
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+ * @see ArmorStand#setItem(EquipmentSlot, ItemStack)
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+ // Paper end
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*/
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+ @Deprecated // Paper
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void setItemInHand(@Nullable ItemStack item);
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/**
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@@ -304,5 +315,71 @@ public interface ArmorStand extends LivingEntity {
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* @param tick {@code true} if this armour stand can tick, {@code false} otherwise
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*/
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void setCanTick(final boolean tick);
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+
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+ /**
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+ * Returns the item the armor stand has
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+ * equip in the given equipment slot
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+ *
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+ * @param slot the equipment slot to get
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+ * @return the ItemStack in the equipment slot
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+ */
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+ @NotNull
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+ ItemStack getItem(@NotNull final org.bukkit.inventory.EquipmentSlot slot);
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+
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+ /**
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+ * Sets the item the armor stand has
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+ * equip in the given equipment slot
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+ *
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+ * @param slot the equipment slot to set
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+ * @param item the item to hold
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+ */
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+ void setItem(@NotNull final org.bukkit.inventory.EquipmentSlot slot, @Nullable final ItemStack item);
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+
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+ /**
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+ * Get the list of disabled slots
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+ *
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+ * @return list of disabled slots
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+ */
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+ @NotNull
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+ java.util.Set<org.bukkit.inventory.EquipmentSlot> getDisabledSlots();
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+
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+ /**
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+ * Set the disabled slots
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+ *
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+ * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
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+ * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
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+ *
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+ * @param slots var-arg array of slots to lock
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+ */
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+ void setDisabledSlots(@NotNull org.bukkit.inventory.EquipmentSlot... slots);
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+
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+ /**
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+ * Disable specific slots, adding them
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+ * to the currently disabled slots
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+ *
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+ * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
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+ * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
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+ *
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+ * @param slots var-arg array of slots to lock
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+ */
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+ void addDisabledSlots(@NotNull final org.bukkit.inventory.EquipmentSlot... slots);
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+
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+ /**
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+ * Remove the given slots from the disabled
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+ * slots list, enabling them.
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+ *
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+ * This makes it so a player is able to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
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+ *
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+ * @param slots var-arg array of slots to unlock
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+ */
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+ void removeDisabledSlots(@NotNull final org.bukkit.inventory.EquipmentSlot... slots);
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+
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+ /**
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+ * Check if a specific slot is disabled
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+ *
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+ * @param slot The slot to check
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+ * @return {@code true} if the slot is disabled, else {@code false}.
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+ */
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+ boolean isSlotDisabled(@NotNull org.bukkit.inventory.EquipmentSlot slot);
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// Paper end
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}
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--
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2.21.0
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