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Paper/patches/server/0307-Don-t-load-Chunks-from-Hoppers-and-other-things.patch
Jake Potrebic 0bc9aeef26
385
2024-06-13 13:14:13 -07:00

33 Zeilen
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Nov 2016 20:28:12 -0400
Subject: [PATCH] Don't load Chunks from Hoppers and other things
Hoppers call this to I guess "get the primary side" of a double sided chest.
If the double sided chest crosses chunk lines, it causes the chunk to load.
This will end up causing sync chunk loads, which will unload with Chunk GC,
only to be reloaded again the next tick.
This of course is undesirable, so just return the loaded side as "primary"
and treat it as a single chest if the other sides are unloaded
diff --git a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
index 963092cd5a4e756ad6a471379a81d8996cc2b091..20c9921339ec6b5127fbadcedc19577f3906074d 100644
--- a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
+++ b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
@@ -34,7 +34,12 @@ public class DoubleBlockCombiner {
return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity);
} else {
BlockPos blockPos = pos.relative(directionMapper.apply(state));
- BlockState blockState = world.getBlockState(blockPos);
+ // Paper start - Don't load Chunks from Hoppers and other things
+ BlockState blockState = world.getBlockStateIfLoaded(blockPos);
+ if (blockState == null) {
+ return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity);
+ }
+ // Paper end - Don't load Chunks from Hoppers and other things
if (blockState.is(state.getBlock())) {
DoubleBlockCombiner.BlockType blockType2 = typeMapper.apply(blockState);
if (blockType2 != DoubleBlockCombiner.BlockType.SINGLE