Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
30f02fe6e5
I think its pretty clear that no one uses this given that it didn't work at all before
87 Zeilen
4.3 KiB
Diff
87 Zeilen
4.3 KiB
Diff
From 4c48d661bf7df939a235d2008af4b473cfb86b39 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Mar 2016 01:17:12 -0600
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Subject: [PATCH] Ensure commands are not ran async
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Plugins calling Player.chat("/foo") or Server.dispatchCommand() could
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trigger the server to execute a command while on another thread.
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These commands would then process EXPECTING to be on the main thread, leaving to
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very hard to trace concurrency issues.
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This change will synchronize the command execution back to the main thread, causing a
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big slowdown in execution but throwing an exception at same time to raise awareness
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that it is happening so that plugin authors can fix their code to stop executing commands async.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 80ed7f8..27f78ab 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1265,6 +1265,29 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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if (!async && s.startsWith("/")) {
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+ // Paper Start
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+ if (!org.bukkit.Bukkit.isPrimaryThread()) {
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+ final String fCommandLine = s;
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+ MinecraftServer.LOGGER.log(org.apache.logging.log4j.Level.ERROR, "Command Dispatched Async: " + fCommandLine);
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+ MinecraftServer.LOGGER.log(org.apache.logging.log4j.Level.ERROR, "Please notify author of plugin causing this execution to fix this bug! see: http://bit.ly/1oSiM6C", new Throwable());
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+ Waitable wait = new Waitable() {
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+ @Override
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+ protected Object evaluate() {
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+ chat(fCommandLine, false);
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+ return null;
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+ }
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+ };
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+ minecraftServer.processQueue.add(wait);
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+ try {
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+ wait.get();
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+ return;
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+ } catch (InterruptedException e) {
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+ Thread.currentThread().interrupt(); // This is proper habit for java. If we aren't handling it, pass it on!
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+ } catch (Exception e) {
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+ throw new RuntimeException("Exception processing chat command", e.getCause());
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+ }
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+ }
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+ // Paper End
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this.handleCommand(s);
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} else if (this.player.getChatFlags() == EntityHuman.EnumChatVisibility.SYSTEM) {
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// Do nothing, this is coming from a plugin
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index b27d95a..5a24d38 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -642,6 +642,29 @@ public final class CraftServer implements Server {
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Validate.notNull(sender, "Sender cannot be null");
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Validate.notNull(commandLine, "CommandLine cannot be null");
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+ // Paper Start
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+ if (!Bukkit.isPrimaryThread()) {
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+ final CommandSender fSender = sender;
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+ final String fCommandLine = commandLine;
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+ Bukkit.getLogger().log(Level.SEVERE, "Command Dispatched Async: " + commandLine);
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+ Bukkit.getLogger().log(Level.SEVERE, "Please notify author of plugin causing this execution to fix this bug! see: http://bit.ly/1oSiM6C", new Throwable());
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+ org.bukkit.craftbukkit.util.Waitable<Boolean> wait = new org.bukkit.craftbukkit.util.Waitable<Boolean>() {
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+ @Override
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+ protected Boolean evaluate() {
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+ return dispatchCommand(fSender, fCommandLine);
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+ }
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+ };
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+ net.minecraft.server.MinecraftServer.getServer().processQueue.add(wait);
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+ try {
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+ return wait.get();
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+ } catch (InterruptedException e) {
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+ Thread.currentThread().interrupt(); // This is proper habit for java. If we aren't handling it, pass it on!
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+ } catch (Exception e) {
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+ throw new RuntimeException("Exception processing dispatch command", e.getCause());
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+ }
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+ }
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+ // Paper End
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+
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if (commandMap.dispatch(sender, commandLine)) {
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return true;
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}
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--
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2.7.2
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