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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/build-data/paper.at
2021-06-16 12:32:08 +02:00

186 Zeilen
8.6 KiB
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# You can use this file to change the access modifiers on a member
# This line would make the field rollAmount public in Bee
#public net.minecraft.world.entity.animal.Bee rollAmount
# This line would make the field public and remove the final modifier
#public-f net.minecraft.network.protocol.game.ClientboundChatPacket sender
# Leave out the member and it will apply to the class itself
# More info, see here https://mcforge.readthedocs.io/en/latest/advanced/accesstransformers/#access-modifiers
# Paper config files
public org.spigotmc.SpigotWorldConfig getBoolean(Ljava/lang/String;Z)Z
public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;)D
public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;D)D
public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;)I
public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;I)I
public org.spigotmc.SpigotWorldConfig getList(Ljava/lang/String;Ljava/lang/Object;)Ljava/util/List;
public org.spigotmc.SpigotWorldConfig getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
# MC Utils
public net.minecraft.core.Vec3i setX(I)Lnet/minecraft/core/Vec3i;
public net.minecraft.core.Vec3i setY(I)Lnet/minecraft/core/Vec3i;
public net.minecraft.core.Vec3i setZ(I)Lnet/minecraft/core/Vec3i;
public net.minecraft.server.level.ServerChunkCache mainThread
public net.minecraft.server.level.ServerLevel chunkSource
public org.bukkit.craftbukkit.inventory.CraftItemStack handle
# Add PlayerInitialSpawnEvent
public net.minecraft.world.entity.Entity setRot(FF)V
# Add PlayerUseUnknownEntityEvent
public net.minecraft.network.protocol.game.ServerboundInteractPacket$ActionType
# Configurable RCON IP address
public net.minecraft.server.dedicated.Settings getStringRaw(Ljava/lang/String;)Ljava/lang/String;
# LootTable API
public org.bukkit.craftbukkit.block.CraftBlockEntityState getTileEntity()Lnet/minecraft/world/level/block/entity/BlockEntity;
public org.bukkit.craftbukkit.block.CraftLootable setLootTable(Lorg/bukkit/loot/LootTable;J)V
public org.bukkit.craftbukkit.entity.CraftMinecartContainer setLootTable(Lorg/bukkit/loot/LootTable;J)V
# Firework API
public net.minecraft.world.entity.projectile.FireworkRocketEntity attachedToEntity
# Add option to make parrots stay
public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V
# LivingEntity setkiller
public net.minecraft.world.entity.LivingEntity lastHurtByPlayerTime
# SkeletonHore Addittions
public net.minecraft.world.entity.animal.horse.SkeletonHorse trapTime
# Fix client rendering skulls
public net.minecraft.world.item.ItemStack tag
# Async chunk io
public net.minecraft.server.level.ChunkMap structureManager
public net.minecraft.server.level.ChunkMap getUpdatingChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
public net.minecraft.server.level.ServerChunkCache mainThreadProcessor
public-f net.minecraft.world.level.chunk.storage.RegionFileStorage
public net.minecraft.world.level.chunk.storage.RegionFileStorage getFile(Lnet/minecraft/world/level/ChunkPos;Z)Lnet/minecraft/world/level/chunk/storage/RegionFile;
public net.minecraft.world.level.chunk.storage.SectionStorage dirty
# Improve death events
public net.minecraft.world.entity.LivingEntity getDeathSound()Lnet/minecraft/sounds/SoundEvent;
public net.minecraft.world.entity.LivingEntity getSoundVolume()F
public net.minecraft.world.entity.ambient.Bat getSoundVolume()F
public net.minecraft.world.entity.monster.Ghast getSoundVolume()F
public net.minecraft.world.entity.monster.Phantom getSoundVolume()F
public net.minecraft.world.entity.animal.Squid getSoundVolume()F
public net.minecraft.world.entity.animal.Wolf getSoundVolume()F
# Add sun related api
public net.minecraft.world.entity.Mob isSunBurnTick()Z
# Turtle API
public net.minecraft.world.entity.animal.Turtle getHomePos()Lnet/minecraft/core/BlockPos;
public net.minecraft.world.entity.animal.Turtle setHasEgg(Z)V
public net.minecraft.world.entity.animal.Turtle isGoingHome()Z
public net.minecraft.world.entity.animal.Turtle setGoingHome(Z)V
public net.minecraft.world.entity.animal.Turtle isTravelling()Z
public net.minecraft.world.entity.animal.Turtle setTravelling(Z)V
# Call player spectator target event
public net.minecraft.server.network.ServerGamePacketListenerImpl a(Ljava/util/List;Ljava/util/function/UnaryOperator;Lnet/minecraft/world/item/ItemStack;ILnet/minecraft/world/item/ItemStack;)V # todo fix this mapping
# Improve Server THread Pool
public net.minecraft.Util onThreadException(Ljava/lang/Thread;Ljava/lang/Throwable;)V
# Add more zombie API
public net.minecraft.world.entity.monster.Zombie isSunSensitive()Z
# Add PlayerConnectionCloseEvent
public net.minecraft.server.network.ServerLoginPacketListenerImpl$State
# Entity Activation Range 2.0
public net.minecraft.world.entity.Entity isInsidePortal
public net.minecraft.world.entity.Mob leashHolder
public net.minecraft.world.entity.LivingEntity jumping
# No-Tick view distance
public net.minecraft.server.level.ChunkHolder broadcast(Lnet/minecraft/network/protocol/Packet;Z)V
public net.minecraft.server.level.ChunkMap setViewDistance(I)V
public net.minecraft.server.level.ChunkMap readChunk(Lnet/minecraft/world/level/ChunkPos;)Lnet/minecraft/nbt/CompoundTag;
public net.minecraft.server.level.ChunkMap playerLoadedChunk(Lnet/minecraft/server/level/ServerPlayer;[Lnet/minecraft/network/protocol/Packet;Lnet/minecraft/world/level/chunk/LevelChunk;)V
public net.minecraft.server.level.ChunkMap mainThreadMailbox # todo one of these doesn't belong here
# Optimise TickListServer
public net.minecraft.world.level.ServerTickList saveTickList(Ljava/util/function/Function;Ljava/lang/Iterable;J)Lnet/minecraft/nbt/ListTag;
# Don't move existing players to world spawn
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
# Implement Player Client Options API
public net.minecraft.world.entity.player.Player DATA_PLAYER_MODE_CUSTOMISATION
# Fix Longstanding Broken behavior
public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V
# Load Chunks for Login Async
public net.minecraft.server.level.ServerChunkCache runDistanceManagerUpdates()Z
public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor # todo doesn't belong here but oh well
# Implement MobGoalApi
public net.minecraft.world.entity.ai.goal.GoalSelector availableGoals
# Add villager reputation API
public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips
public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips <init>()V
# Add entity liquid API
public net.minecraft.world.entity.Entity isInRain()Z
public net.minecraft.world.entity.Entity isInBubbleColumn()Z
# Allow delegation to vanilla chunk gen
public org.bukkit.craftbukkit.generator.CustomChunkGenerator delegate
# Optimize redstone algorithm
public net.minecraft.world.level.block.RedStoneWireBlock shouldSignal
# Add more Evoker API
public net.minecraft.world.entity.monster.Evoker setWololoTarget(Lnet/minecraft/world/entity/animal/Sheep;)V
public net.minecraft.world.entity.monster.Evoker getWololoTarget()Lnet/minecraft/world/entity/animal/Sheep;
# More lightning API
public net.minecraft.world.entity.LightningBolt life
public net.minecraft.world.entity.LightningBolt flashes
# Configurable door breaking difficulty
public net.minecraft.world.entity.monster.Vindicator DOOR_BREAKING_PREDICATE
public net.minecraft.world.entity.monster.Zombie DOOR_BREAKING_PREDICATE
# Optimize sending packets to nearby locations (sounds/effects)
public net.minecraft.server.level.ServerLevel players
# Item Rarity API
public net.minecraft.world.item.Item rarity
# More Enchantment API
public net.minecraft.world.item.enchantment.Enchantment slots
# Fix and optimise world force upgrading
public net.minecraft.util.worldupdate.WorldUpgrader REGEX
# More Lidded Block API
public net.minecraft.world.level.block.entity.EnderChestBlockEntity openersCounter
# Improve EntityShootBowEvent
public net.minecraft.world.entity.projectile.AbstractArrow getPickupItem()Lnet.minecraft.world.item.ItemStack;
# Implement Expanded ArmorStand API
public net.minecraft.world.entity.decoration.ArmorStand isDisabled(Lnet/minecraft/world/entity/EquipmentSlot;)Z
# Asynchronous chunk IO and loading
public net.minecraft.util.thread.BlockableEventLoop runAllTasks()V
# Chunk debug command
public net.minecraft.server.level.ChunkMap entitiesInLevel
public net.minecraft.server.level.ServerLevel players
# Improve block entity unload performance
public net.minecraft.Util$IdentityStrategy
# Chunk priority urgency system
public net.minecraft.server.level.ChunkMap$ChunkDistanceManager