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Paper/Spigot-Server-Patches/0088-Don-t-teleport-dead-entities.patch
Zach Brown 0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00

25 Zeilen
1010 B
Diff

From 9b15cb205ed349c2902591124e6b009f844aecdc Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 22 Mar 2016 00:55:23 -0400
Subject: [PATCH] Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index ae16663..d8ebe11 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -2216,7 +2216,7 @@ public abstract class Entity implements ICommandListener {
}
public Entity teleportTo(Location exit, boolean portal) {
- if (true) {
+ if (!this.dead) { // Paper
WorldServer worldserver = ((CraftWorld) getBukkitEntity().getLocation().getWorld()).getHandle();
WorldServer worldserver1 = ((CraftWorld) exit.getWorld()).getHandle();
int i = worldserver1.dimension;
--
2.9.3