Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 11:00:06 +01:00
72e87abc2d
Co-authored-by: Paul Sauve <paul@technove.co>
47 Zeilen
2.2 KiB
Diff
47 Zeilen
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 May 2020 22:12:46 -0400
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Subject: [PATCH] Ensure Entity AABB's are never invalid
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index c99d24008792b07d5e2984261215de944482006b..ffd7e11b16604050e87a6b8aac08948fd3311bd1 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -721,8 +721,8 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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}
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public void setPos(double x, double y, double z) {
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- this.setPosRaw(x, y, z);
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- this.setBoundingBox(this.makeBoundingBox());
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+ this.setPosRaw(x, y, z, true); // Paper - force bounding box update
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+ // this.setBoundingBox(this.makeBoundingBox()); // Paper - move into setPositionRaw
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}
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protected AABB makeBoundingBox() {
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@@ -4196,6 +4196,11 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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}
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public final void setPosRaw(double x, double y, double z) {
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+ // Paper start
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+ this.setPosRaw(x, y, z, false);
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+ }
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+ public final void setPosRaw(double x, double y, double z, boolean forceBoundingBoxUpdate) {
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+ // Paper end
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// Paper start - rewrite chunk system
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if (this.updatingSectionStatus) {
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LOGGER.error("Refusing to update position for entity " + this + " to position " + new Vec3(x, y, z) + " since it is processing a section status update", new Throwable());
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@@ -4219,6 +4224,12 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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this.levelCallback.onMove();
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}
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+ // Paper start - never allow AABB to become desynced from position
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+ // hanging has its own special logic
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+ if (!(this instanceof net.minecraft.world.entity.decoration.HangingEntity) && (forceBoundingBoxUpdate || this.position.x != x || this.position.y != y || this.position.z != z)) {
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+ this.setBoundingBox(this.makeBoundingBox());
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+ }
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+ // Paper end
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}
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public void checkDespawn() {}
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