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Paper/patches/server/0515-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

47 Zeilen
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Toon Schoenmakers <nighteyes1993@gmail.com>
Date: Fri, 23 Oct 2020 15:01:44 +0200
Subject: [PATCH] Avoid error bubbling up when item stack is empty in fishing
loot
This can realistically only happen if there's custom loot active on fishing
which can return 0 items. This would disconnect the player who's fishing.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
index 11ac510ad4095438d4904d521bfb18aa5f743faf..f5886a88fd98ede5e85a91eccccb05ac33eb40e2 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
@@ -494,9 +494,15 @@ public class FishingHook extends Projectile {
while (iterator.hasNext()) {
ItemStack itemstack1 = (ItemStack) iterator.next();
- ItemEntity entityitem = new ItemEntity(this.level, this.getX(), this.getY(), this.getZ(), itemstack1);
+ // Paper start, new EntityItem would throw if for whatever reason (mostly shitty datapacks) the itemstack1 turns out to be empty
+ // if the item stack is empty we instead just have our entityitem as null
+ ItemEntity entityitem = null;
+ if (!itemstack1.isEmpty()) {
+ entityitem = new ItemEntity(this.level, this.getX(), this.getY(), this.getZ(), itemstack1);
+ }
+ // Paper end
// CraftBukkit start
- PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem.getBukkitEntity(), (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH);
+ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem != null ? entityitem.getBukkitEntity() : null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH); // Paper - entityitem may be null
playerFishEvent.setExpToDrop(this.random.nextInt(6) + 1);
this.level.getCraftServer().getPluginManager().callEvent(playerFishEvent);
@@ -509,8 +515,12 @@ public class FishingHook extends Projectile {
double d2 = entityhuman.getZ() - this.getZ();
double d3 = 0.1D;
- entityitem.setDeltaMovement(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D);
- this.level.addFreshEntity(entityitem);
+ // Paper start, entity item can be null, so we need to check against this
+ if (entityitem != null) {
+ entityitem.setDeltaMovement(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D);
+ this.level.addFreshEntity(entityitem);
+ }
+ // Paper end
// CraftBukkit start - this.random.nextInt(6) + 1 -> playerFishEvent.getExpToDrop()
if (playerFishEvent.getExpToDrop() > 0) {
entityhuman.level.addFreshEntity(new ExperienceOrb(entityhuman.level, entityhuman.getX(), entityhuman.getY() + 0.5D, entityhuman.getZ() + 0.5D, playerFishEvent.getExpToDrop(), org.bukkit.entity.ExperienceOrb.SpawnReason.FISHING, this.getPlayerOwner(), this)); // Paper