Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
390f9bb913
This improves plugins like Citizens that rely on direct instance of Yggdrasil implementations. Instead of wrapping, directly extend and override the methods. Went ahead and wrapped all of the services in prep in the base patch, then features modify what they need
86 Zeilen
3.6 KiB
Diff
86 Zeilen
3.6 KiB
Diff
From fc959e2e4dd778595b3aa4e546534a83c9e8cf18 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 17:00:32 -0400
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Subject: [PATCH] Profile Lookup Events
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Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
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profiles that had to be looked up.
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diff --git a/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java b/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
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index 3bcdb8f93..bb9894318 100644
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--- a/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
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+++ b/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
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@@ -1,17 +1,68 @@
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package com.destroystokyo.paper.profile;
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+import com.destroystokyo.paper.event.profile.LookupProfileEvent;
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+import com.destroystokyo.paper.event.profile.PreLookupProfileEvent;
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+import com.google.common.collect.Sets;
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import com.mojang.authlib.Agent;
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+import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.ProfileLookupCallback;
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import com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService;
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import com.mojang.authlib.yggdrasil.YggdrasilGameProfileRepository;
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+import java.util.Set;
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+
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public class PaperGameProfileRepository extends YggdrasilGameProfileRepository {
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+
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public PaperGameProfileRepository(YggdrasilAuthenticationService authenticationService) {
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super(authenticationService);
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}
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@Override
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public void findProfilesByNames(String[] names, Agent agent, ProfileLookupCallback callback) {
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- super.findProfilesByNames(names, agent, callback);
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+ Set<String> unfoundNames = Sets.newHashSet();
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+ for (String name : names) {
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+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
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+ event.callEvent();
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+ if (event.getUUID() != null) {
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+ // Plugin provided UUI, we can skip network call.
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+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
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+ // We might even have properties!
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+ Set<ProfileProperty> profileProperties = event.getProfileProperties();
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+ if (!profileProperties.isEmpty()) {
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+ for (ProfileProperty property : profileProperties) {
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+ gameprofile.getProperties().put(property.getName(), CraftPlayerProfile.asAuthlib(property));
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+ }
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+ }
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+ callback.onProfileLookupSucceeded(gameprofile);
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+ } else {
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+ unfoundNames.add(name);
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+ }
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+ }
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+
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+ // Some things were not found.... Proceed to look up.
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+ if (!unfoundNames.isEmpty()) {
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+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
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+ super.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
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+ }
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+ }
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+
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+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
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+ private final ProfileLookupCallback callback;
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+
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+ PreProfileLookupCallback(ProfileLookupCallback callback) {
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+ this.callback = callback;
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+ }
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+
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+ @Override
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+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
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+ PlayerProfile from = CraftPlayerProfile.asBukkitMirror(gameProfile);
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+ new LookupProfileEvent(from).callEvent();
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+ callback.onProfileLookupSucceeded(gameProfile);
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+ }
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+
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+ @Override
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+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
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+ callback.onProfileLookupFailed(gameProfile, e);
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+ }
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}
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}
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--
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2.17.0
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