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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
6f2009754d
At the time this was re-added, there was concern around how the JIT would handle the system property that enabled it. This shouldn't be a problem, and as such we no longer need to block access to it. The Vanilla Method Profiler will not provide much to most users however there is no harm in providing it as an option. For most users, the recommended and supported method for determining performance issues with Paper will continue to be Timings.
46 Zeilen
1.8 KiB
Diff
46 Zeilen
1.8 KiB
Diff
From 31b46597044bfba5497b3f6aab5b21642cad5612 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 18 Feb 2017 19:29:58 -0600
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Subject: [PATCH] Do not let armorstands drown
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diff --git a/src/main/java/net/minecraft/server/EntityArmorStand.java b/src/main/java/net/minecraft/server/EntityArmorStand.java
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index ee3d37a7..df0d66ad 100644
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--- a/src/main/java/net/minecraft/server/EntityArmorStand.java
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+++ b/src/main/java/net/minecraft/server/EntityArmorStand.java
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@@ -779,5 +779,10 @@ public class EntityArmorStand extends EntityLiving {
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super.move(moveType, x, y, z);
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}
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}
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+
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+ @Override
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+ public boolean canBreatheUnderwater() { // Skips a bit of damage handling code, probably a micro-optimization
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+ return true;
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+ }
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// Paper end
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}
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index adb04593..aa4c23a1 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -195,6 +195,7 @@ public abstract class EntityLiving extends Entity {
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super.a(d0, flag, iblockdata, blockposition);
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}
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+ public boolean canBreatheUnderwater() { return this.bN(); } // Paper - OBFHELPER
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public boolean bN() {
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return false;
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}
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@@ -229,7 +230,7 @@ public abstract class EntityLiving extends Entity {
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if (this.isAlive()) {
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if (this.a(Material.WATER)) {
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- if (!this.bN() && !this.hasEffect(MobEffects.WATER_BREATHING) && !flag1) {
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+ if (!this.canBreatheUnderwater() && !this.hasEffect(MobEffects.WATER_BREATHING) && !flag1) {
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this.setAirTicks(this.d(this.getAirTicks()));
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if (this.getAirTicks() == -20) {
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this.setAirTicks(0);
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--
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2.14.3
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