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* master: Fix bug in last patch Ensure chunks are always loaded on hard position sets Improve Watchdog Early Warning Feature - Closes #1319 Allow disabling armour stand ticking
40 Zeilen
1.1 KiB
Diff
40 Zeilen
1.1 KiB
Diff
From be69af0fbbb28f65f3bbbc30ab647010cf0bc0d4 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 15 Aug 2018 01:04:58 -0400
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Subject: [PATCH] Ability to get Tile Entities from a chunk without snapshots
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diff --git a/src/main/java/org/bukkit/Chunk.java b/src/main/java/org/bukkit/Chunk.java
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index c75bce07a..dc847340f 100644
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--- a/src/main/java/org/bukkit/Chunk.java
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+++ b/src/main/java/org/bukkit/Chunk.java
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@@ -76,12 +76,24 @@ public interface Chunk {
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*/
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Entity[] getEntities();
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+ // Paper start
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/**
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* Get a list of all tile entities in the chunk.
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*
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* @return The tile entities.
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*/
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- BlockState[] getTileEntities();
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+ default BlockState[] getTileEntities() {
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+ return getTileEntities(true);
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+ }
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+
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+ /**
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+ * Get a list of all tile entities in the chunk.
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+ *
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+ * @param useSnapshot Take snapshots or direct references
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+ * @return The tile entities.
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+ */
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+ BlockState[] getTileEntities(boolean useSnapshot);
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+ // Paper end
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/**
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* Checks if the chunk is loaded.
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--
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2.18.0
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