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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 20:40:07 +01:00
Paper/patches/server/0162-revert-serverside-behavior-of-keepalives.patch
Nassim Jahnke 26734e83b0
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#7454)
* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
8085edde SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls
04c7e13c PR-719: Add Player Profile API
71564210 SPIGOT-6910: Add BlockDamageAbortEvent

CraftBukkit Changes:
febaa1c6 SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls
9dafd109 Don't send updates over large distances
bdac46b0 SPIGOT-6782: EntityPortalEvent should not destroy entity when setTo() uses same world as getFrom()
8f361ece PR-1002: Add Player Profile API
911875d4 Increase outdated build delay
e5f8a767 SPIGOT-6917: Use main scoreboard for /trigger
a672a531 Clean up callBlockDamageEvent
8e1bdeef SPIGOT-6910: Add BlockDamageAbortEvent

Spigot Changes:
6edb62f3 Rebuild patches
7fbc6a1e Rebuild patches

* Updated Upstream (CraftBukkit)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
de951355 SPIGOT-6927: Fix default value of spawn-limits in Worlds
2022-02-12 14:20:33 +01:00

78 Zeilen
4.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 15 Oct 2017 00:29:07 +0100
Subject: [PATCH] revert serverside behavior of keepalives
This patch intends to bump up the time that a client has to reply to the
server back to 30 seconds as per pre 1.12.2, which allowed clients
more than enough time to reply potentially allowing them to be less
tempermental due to lag spikes on the network thread, e.g. that caused
by plugins that are interacting with netty.
We also add a system property to allow people to tweak how long the server
will wait for a reply. There is a compromise here between lower and higher
values, lower values will mean that dead connections can be closed sooner,
whereas higher values will make this less sensitive to issues such as spikes
from networking or during connections flood of chunk packets on slower clients,
at the cost of dead connections being kept open for longer.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 849b94665e20aca54bd1df0cd8f4e3d5be30e31c..5b8ecb96f0a6dbc9e396644b074b50ccb7b38e78 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -220,9 +220,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
private final MinecraftServer server;
public ServerPlayer player;
private int tickCount;
- private long keepAliveTime; @Deprecated private void setLastPing(long lastPing) { this.keepAliveTime = lastPing;}; @Deprecated private long getLastPing() { return this.keepAliveTime;}; // Paper - OBFHELPER
- private boolean keepAlivePending; @Deprecated private void setPendingPing(boolean isPending) { this.keepAlivePending = isPending;}; @Deprecated private boolean isPendingPing() { return this.keepAlivePending;}; // Paper - OBFHELPER
- private long keepAliveChallenge; @Deprecated private void setKeepAliveID(long keepAliveID) { this.keepAliveChallenge = keepAliveID;}; @Deprecated private long getKeepAliveID() {return this.keepAliveChallenge; }; // Paper - OBFHELPER
+ private long keepAliveTime = Util.getMillis();
+ private boolean keepAlivePending;
+ private long keepAliveChallenge;
// CraftBukkit start - multithreaded fields
private final AtomicInteger chatSpamTickCount = new AtomicInteger();
// CraftBukkit end
@@ -251,6 +251,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
private int aboveGroundVehicleTickCount;
private int receivedMovePacketCount;
private int knownMovePacketCount;
+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player) {
this.server = server;
@@ -332,18 +333,25 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
this.server.getProfiler().push("keepAlive");
- long i = Util.getMillis();
-
- if (i - this.keepAliveTime >= 25000L) { // CraftBukkit
- if (this.keepAlivePending) {
- this.disconnect(new TranslatableComponent("disconnect.timeout"));
- } else {
+ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
+ long currentTime = Util.getMillis();
+ long elapsedTime = currentTime - this.keepAliveTime;
+
+ if (this.keepAlivePending) {
+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
+ ServerGamePacketListenerImpl.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getScoreboardName()); // more info
+ this.disconnect(new TranslatableComponent("disconnect.timeout", new Object[0]));
+ }
+ } else {
+ if (elapsedTime >= 15000L) { // 15 seconds
this.keepAlivePending = true;
- this.keepAliveTime = i;
- this.keepAliveChallenge = i;
+ this.keepAliveTime = currentTime;
+ this.keepAliveChallenge = currentTime;
this.send(new ClientboundKeepAlivePacket(this.keepAliveChallenge));
}
}
+ // Paper end
this.server.getProfiler().pop();
// CraftBukkit start