Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
03a4e7ac75
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 37262de8 PR-812: Add Registry#match(String) d6b40162 SPIGOT-4569: Add more BlockData API f9691891 PR-809: Throw a more clear error for BlockIterators with zero direction, add Vector#isZero() 91e79e19 PR-804: Added methods to get translation keys for materials, itemstacks and more 426b00d3 PR-795: Add new BiomeParameterPoint passed to BiomeProvider#getBiome 0e91ea52 SPIGOT-7224: Add events for brewing stands and campfires starting their actions CraftBukkit Changes: a50301aa5 Fix issues with fluid tag conversion and fluid #isTagged 6aeb5e4c3 SPIGOT-4569: Implement more BlockData API 7dbf862c2 PR-1131: Added methods to get translation keys for materials, itemstacks and more 7167588b1 PR-1117: Add new BiomeParameterPoint passed to BiomeProvider#getBiome 7c44152eb SPIGOT-7224: Add events for brewing stands and campfires starting their actions
61 Zeilen
3.6 KiB
Diff
61 Zeilen
3.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 16 Jun 2022 21:57:02 -0700
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Subject: [PATCH] Correctly handle interactions with items on cooldown
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 13031576c20bda3bb12c926f6cd938fa5fb105f2..58b093bb1de78ee3b3b2ea364aa50474883f443a 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -512,6 +512,7 @@ public class ServerPlayerGameMode {
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BlockState iblockdata = world.getBlockState(blockposition);
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InteractionResult enuminteractionresult = InteractionResult.PASS;
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boolean cancelledBlock = false;
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+ boolean cancelledItem = false; // Paper - correctly handle items on cooldown
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if (!iblockdata.getBlock().isEnabled(world.enabledFeatures())) {
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return InteractionResult.FAIL;
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@@ -521,10 +522,10 @@ public class ServerPlayerGameMode {
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}
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if (player.getCooldowns().isOnCooldown(stack.getItem())) {
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- cancelledBlock = true;
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+ cancelledItem = true; // Paper - correctly handle items on cooldown
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}
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- PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand, hitResult.getLocation()); // Paper
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+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, cancelledItem, hand, hitResult.getLocation()); // Paper
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this.firedInteract = true;
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this.interactResult = event.useItemInHand() == Event.Result.DENY;
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this.interactPosition = blockposition.immutable();
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 4143f72b8df92bee25399f90a759c8a8fb567cba..6a52ae70b5f7fd9953b6b2605cae722f606e7fec 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -499,6 +499,12 @@ public class CraftEventFactory {
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}
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public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand, Vec3 hitVec) {
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+ // Paper start - correctly handle items on cooldown
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+ return callPlayerInteractEvent(who, action, position, direction, itemstack, cancelledBlock, false, hand, hitVec);
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+ }
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+
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+ public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, boolean cancelledItem, InteractionHand hand, Vec3 hitVec) {
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+ // Paper end - correctly handle items on cooldown
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// Paper end
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Player player = (who == null) ? null : (Player) who.getBukkitEntity();
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CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
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@@ -532,6 +538,11 @@ public class CraftEventFactory {
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if (cancelledBlock) {
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event.setUseInteractedBlock(Event.Result.DENY);
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}
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+ // Paper start
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+ if (cancelledItem) {
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+ event.setUseItemInHand(Result.DENY);
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+ }
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+ // Paper end
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craftServer.getPluginManager().callEvent(event);
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return event;
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