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Paper/patches/server/0102-Fix-Old-Sign-Conversion.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

50 Zeilen
3.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 17 Jun 2016 20:50:11 -0400
Subject: [PATCH] Fix Old Sign Conversion
1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java
index c518704386f14cd033307dd976455c35760d7236..148e79ae4e24fe16dbbb17550c3f258d4362c266 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java
@@ -32,6 +32,7 @@ public abstract class BlockEntity {
private static final CraftPersistentDataTypeRegistry DATA_TYPE_REGISTRY = new CraftPersistentDataTypeRegistry();
public CraftPersistentDataContainer persistentDataContainer;
// CraftBukkit end
+ public boolean isLoadingStructure = false; // Paper
private static final Logger LOGGER = LogUtils.getLogger();
private final BlockEntityType<?> type;
@Nullable
diff --git a/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
index 715873e52708762b25c29caf6d41d7cb8f79ce57..39bd98b9496e4a27fd69a2de7c83c40689017ebc 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
@@ -93,7 +93,7 @@ public class SignBlockEntity extends BlockEntity implements CommandSource { // C
s = "\"\"";
}
- if (oldSign) {
+ if (oldSign && !this.isLoadingStructure) { // Paper - saved structures will be in the new format, but will not have isConverted
this.messages[i] = org.bukkit.craftbukkit.util.CraftChatMessage.fromString(s)[0];
continue;
}
diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
index 3112173b3449f2c4c9b0851ceaf02abb01853362..9c45e49f480ccd72f6d6c94e5dec41c4becc76cf 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
@@ -285,7 +285,9 @@ public class StructureTemplate {
definedstructure_blockinfo.nbt.putLong("LootTableSeed", random.nextLong());
}
+ tileentity.isLoadingStructure = true; // Paper
tileentity.load(definedstructure_blockinfo.nbt);
+ tileentity.isLoadingStructure = false; // Paper
}
}