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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/Spigot-Server-Patches/0180-Option-to-prevent-armor-stands-from-doing-entity-loo.patch
Aikar 094bb03a37
Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-02-12 23:26:02 -05:00

36 Zeilen
1.5 KiB
Diff

From 1228b89be7bd30aab11b8e96307e2a799ffe0565 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 21 Dec 2016 11:52:04 -0600
Subject: [PATCH] Option to prevent armor stands from doing entity lookups
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 631aa6eb9..7871406e4 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -403,4 +403,9 @@ public class PaperWorldConfig {
log("Treasure Maps will return already discovered locations");
}
}
+
+ public boolean armorStandEntityLookups = true;
+ private void armorStandEntityLookups() {
+ armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
+ }
}
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 01dba285a..b0139fff6 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1335,6 +1335,7 @@ public abstract class World implements IBlockAccess {
this.a(entity, axisalignedbb, false, arraylist);
if (entity != null) {
+ if (entity instanceof EntityArmorStand && !entity.world.paperConfig.armorStandEntityLookups) return arraylist; // Paper
List list = this.getEntities(entity, axisalignedbb.g(0.25D));
for (int i = 0; i < list.size(); ++i) {
--
2.16.1