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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 20:40:07 +01:00
Paper/Spigot-Server-Patches/0035-Disable-ice-and-snow.patch
Aikar 5cdfbda4e4
Re-enable light queue toggle, optimize neighbor checks, add max queue time
light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
2018-09-26 00:57:59 -04:00

37 Zeilen
1.6 KiB
Diff

From 4da0d767e1e909a98ed9e0714241d187b9d0af61 Mon Sep 17 00:00:00 2001
From: Sudzzy <originmc@outlook.com>
Date: Wed, 2 Mar 2016 14:57:24 -0600
Subject: [PATCH] Disable ice and snow
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 13253f6e9c..cde9c11f4d 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -160,4 +160,9 @@ public class PaperWorldConfig {
private void disableThunder() {
disableThunder = getBoolean("disable-thunder", false);
}
+
+ public boolean disableIceAndSnow;
+ private void disableIceAndSnow(){
+ disableIceAndSnow = getBoolean("disable-ice-and-snow", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index f39ce330f6..2341ce3f93 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -513,7 +513,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
}
this.methodProfiler.c("iceandsnow");
- if (this.random.nextInt(16) == 0) {
+ if (!this.paperConfig.disableIceAndSnow && this.random.nextInt(16) == 0) { // Paper - Disable ice and snow
this.m = this.m * 3 + 1013904223;
l = this.m >> 2;
blockposition = this.getHighestBlockYAt(HeightMap.Type.MOTION_BLOCKING, new BlockPosition(j + (l & 15), 0, k + (l >> 8 & 15)));
--
2.19.0