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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 19:40:07 +01:00
Paper/Spigot-Server-Patches/0144-Make-targetSize-more-aggressive-in-the-chunk-unload-.patch
Shane Freeder 8e972bf5aa
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
bf1fa3e3 Update to Minecraft 1.15.1

CraftBukkit Changes:
30a1b691 Update to Minecraft 1.15.1
e2790ae2 Remove outdated build delay.

Spigot Changes:
2ee05fef Update to Minecraft 1.15.1
2019-12-17 22:39:07 +00:00

42 Zeilen
2.3 KiB
Diff

From eb4aafb32370e25b946c1ea98df597aae2c31e84 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 7 Feb 2017 16:55:35 -0600
Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 0886ab11d..122e46e66 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -110,7 +110,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
this.u = new AtomicInteger();
this.playerMap = new PlayerMap();
this.trackedEntities = new Int2ObjectOpenHashMap();
- this.z = Queues.newConcurrentLinkedQueue();
+ this.z = new com.destroystokyo.paper.utils.CachedSizeConcurrentLinkedQueue<>(); // Paper
this.definedStructureManager = definedstructuremanager;
this.w = worldserver.getWorldProvider().getDimensionManager().a(file);
this.world = worldserver;
@@ -360,7 +360,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
// Spigot start
org.spigotmc.SlackActivityAccountant activityAccountant = this.world.getMinecraftServer().slackActivityAccountant;
activityAccountant.startActivity(0.5);
- int targetSize = (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR);
+ int targetSize = Math.min(this.unloadQueue.size() - 100, (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
// Spigot end
while (longiterator.hasNext()) { // Spigot
long j = longiterator.nextLong();
@@ -382,7 +382,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
Runnable runnable;
- while ((booleansupplier.getAsBoolean() || this.z.size() > 2000) && (runnable = (Runnable) this.z.poll()) != null) {
+ int queueTarget = Math.min(this.z.size() - 100, (int) (this.z.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Target this queue as well
+ while ((booleansupplier.getAsBoolean() || this.z.size() > queueTarget) && (runnable = (Runnable) this.z.poll()) != null) { // Paper - Target this queue as well
runnable.run();
}
--
2.24.1