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Paper/Spigot-Server-Patches/0313-Avoid-dimension-id-collisions.patch
2019-07-19 23:01:24 -05:00

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From 40b719adffacc70145b5dbf5d85a72ae16cb3ab3 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 25 Sep 2018 06:53:43 +0200
Subject: [PATCH] Avoid dimension id collisions
getDimensionId() returns the dimension id - 1. So without this patch
we would reuse an existing dimension id, if some other dimension was
unloaded before.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index b0f4ef1b48..d0834ecaab 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -976,7 +976,7 @@ public final class CraftServer implements Server {
boolean used = false;
do {
for (WorldServer server : console.getWorlds()) {
- used = server.getWorldProvider().getDimensionManager().getDimensionID() == dimension;
+ used = server.getWorldProvider().getDimensionManager().getDimensionID() + 1 == dimension; // Paper - getDimensionID returns the dimension - 1, so we have to add 1
if (used) {
dimension++;
break;
--
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