Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-14 20:10:05 +01:00
661839e033
It was returning ticking chunk count instead of the intended full chunk count. We can also directly use the size of the fullChunks collection instead of iterating all chunks.
117 Zeilen
8.3 KiB
Diff
117 Zeilen
8.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TonytheMacaroni <tonythemacaroni123@gmail.com>
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Date: Wed, 6 Sep 2023 19:24:16 -0400
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Subject: [PATCH] Add predicate for blocks when raytracing
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diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
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index 7e1a332168357b9af14dbe3299549c2c93903fa6..93738c7dea1ea3d19013a47380391274612a719b 100644
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--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
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+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
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@@ -71,6 +71,12 @@ public interface BlockGetter extends LevelHeightAccessor {
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// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
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default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {
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+ // Paper start - Add predicate for blocks when raytracing
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+ return clip(raytrace1, blockposition, null);
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+ }
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+
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+ default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition, java.util.function.Predicate<? super org.bukkit.block.Block> canCollide) {
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+ // Paper end - Add predicate for blocks when raytracing
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// Paper start - Prevent raytrace from loading chunks
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BlockState iblockdata = this.getBlockStateIfLoaded(blockposition);
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if (iblockdata == null) {
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@@ -80,7 +86,7 @@ public interface BlockGetter extends LevelHeightAccessor {
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return BlockHitResult.miss(raytrace1.getTo(), Direction.getApproximateNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(raytrace1.getTo()));
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}
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// Paper end - Prevent raytrace from loading chunks
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- if (iblockdata.isAir()) return null; // Paper - Perf: optimise air cases
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+ if (iblockdata.isAir() || (canCollide != null && this instanceof LevelAccessor levelAccessor && !canCollide.test(org.bukkit.craftbukkit.block.CraftBlock.at(levelAccessor, blockposition)))) return null; // Paper - Perf: optimise air cases & check canCollide predicate
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FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: don't need to go to world state again
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Vec3 vec3d = raytrace1.getFrom();
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Vec3 vec3d1 = raytrace1.getTo();
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@@ -96,8 +102,14 @@ public interface BlockGetter extends LevelHeightAccessor {
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// CraftBukkit end
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default BlockHitResult clip(ClipContext context) {
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+ // Paper start - Add predicate for blocks when raytracing
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+ return clip(context, (java.util.function.Predicate<org.bukkit.block.Block>) null);
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+ }
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+
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+ default BlockHitResult clip(ClipContext context, java.util.function.Predicate<? super org.bukkit.block.Block> canCollide) {
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+ // Paper end - Add predicate for blocks when raytracing
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return (BlockHitResult) BlockGetter.traverseBlocks(context.getFrom(), context.getTo(), context, (raytrace1, blockposition) -> {
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- return this.clip(raytrace1, blockposition); // CraftBukkit - moved into separate method
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+ return this.clip(raytrace1, blockposition, canCollide); // CraftBukkit - moved into separate method // Paper - Add predicate for blocks when raytracing
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}, (raytrace1) -> {
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Vec3 vec3d = raytrace1.getFrom().subtract(raytrace1.getTo());
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index bfe7d57310f822edaa4ddb3ebddb2086ffee8a4a..acb9da6f6560f6cb4ac38c07aca449110d0e2e76 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1108,9 +1108,15 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public RayTraceResult rayTraceEntities(Location start, Vector direction, double maxDistance, double raySize, Predicate<? super Entity> filter) {
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+ // Paper start - Add predicate for blocks when raytracing
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+ return rayTraceEntities((io.papermc.paper.math.Position) start, direction, maxDistance, raySize, filter);
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+ }
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+
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+ public RayTraceResult rayTraceEntities(io.papermc.paper.math.Position start, Vector direction, double maxDistance, double raySize, Predicate<? super Entity> filter) {
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Preconditions.checkArgument(start != null, "Location start cannot be null");
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- Preconditions.checkArgument(this.equals(start.getWorld()), "Location start cannot be in a different world");
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- start.checkFinite();
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+ Preconditions.checkArgument(!(start instanceof Location location) || this.equals(location.getWorld()), "Location start cannot be in a different world");
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+ Preconditions.checkArgument(start.isFinite(), "Location start is not finite");
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+ // Paper end - Add predicate for blocks when raytracing
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Preconditions.checkArgument(direction != null, "Vector direction cannot be null");
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direction.checkFinite();
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@@ -1160,9 +1166,16 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks) {
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+ // Paper start - Add predicate for blocks when raytracing
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+ return this.rayTraceBlocks(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks, null);
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+ }
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+
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+ @Override
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+ public RayTraceResult rayTraceBlocks(io.papermc.paper.math.Position start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, Predicate<? super Block> canCollide) {
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Preconditions.checkArgument(start != null, "Location start cannot be null");
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- Preconditions.checkArgument(this.equals(start.getWorld()), "Location start cannot be in a different world");
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- start.checkFinite();
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+ Preconditions.checkArgument(!(start instanceof Location location) || this.equals(location.getWorld()), "Location start cannot be in a different world");
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+ Preconditions.checkArgument(start.isFinite(), "Location start is not finite");
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+ // Paper end - Add predicate for blocks when raytracing
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Preconditions.checkArgument(direction != null, "Vector direction cannot be null");
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direction.checkFinite();
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@@ -1175,16 +1188,23 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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}
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Vector dir = direction.clone().normalize().multiply(maxDistance);
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- Vec3 startPos = CraftLocation.toVec3D(start);
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+ Vec3 startPos = io.papermc.paper.util.MCUtil.toVec3(start); // Paper - Add predicate for blocks when raytracing
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Vec3 endPos = startPos.add(dir.getX(), dir.getY(), dir.getZ());
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- HitResult nmsHitResult = this.getHandle().clip(new ClipContext(startPos, endPos, ignorePassableBlocks ? ClipContext.Block.COLLIDER : ClipContext.Block.OUTLINE, CraftFluidCollisionMode.toNMS(fluidCollisionMode), CollisionContext.empty()));
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+ HitResult nmsHitResult = this.getHandle().clip(new ClipContext(startPos, endPos, ignorePassableBlocks ? ClipContext.Block.COLLIDER : ClipContext.Block.OUTLINE, CraftFluidCollisionMode.toNMS(fluidCollisionMode), CollisionContext.empty()), canCollide); // Paper - Add predicate for blocks when raytracing
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return CraftRayTraceResult.fromNMS(this, nmsHitResult);
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}
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@Override
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public RayTraceResult rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, Predicate<? super Entity> filter) {
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- RayTraceResult blockHit = this.rayTraceBlocks(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks);
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+ // Paper start - Add predicate for blocks when raytracing
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+ return this.rayTrace(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks, raySize, filter, null);
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+ }
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+
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+ @Override
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+ public RayTraceResult rayTrace(io.papermc.paper.math.Position start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, Predicate<? super Entity> filter, Predicate<? super Block> canCollide) {
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+ RayTraceResult blockHit = this.rayTraceBlocks(start, direction, maxDistance, fluidCollisionMode, ignorePassableBlocks, canCollide);
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+ // Paper end - Add predicate for blocks when raytracing
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Vector startVec = null;
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double blockHitDistance = maxDistance;
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