Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-14 20:10:05 +01:00
89 Zeilen
5.4 KiB
Diff
89 Zeilen
5.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 10 Sep 2018 23:36:16 -0400
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Subject: [PATCH] Prevent chunk loading from Fluid Flowing
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diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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index 2053d1e0b7577ec99958bae828b4c219b835edfc..83dc8bcd9e2b8ecbd32225e4e10aec392ef28325 100644
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--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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@@ -184,6 +184,8 @@ public abstract class FlowingFluid extends Fluid {
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Direction enumdirection = (Direction) entry.getKey();
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FluidState fluid1 = (FluidState) entry.getValue();
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BlockPos blockposition1 = pos.relative(enumdirection);
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+ final BlockState blockStateIfLoaded = world.getBlockStateIfLoaded(blockposition1); // Paper - Prevent chunk loading from fluid flowing
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+ if (blockStateIfLoaded == null) continue; // Paper - Prevent chunk loading from fluid flowing
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// CraftBukkit start
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org.bukkit.block.Block source = CraftBlock.at(world, pos);
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@@ -194,7 +196,7 @@ public abstract class FlowingFluid extends Fluid {
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continue;
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}
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// CraftBukkit end
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- this.spreadTo(world, blockposition1, world.getBlockState(blockposition1), enumdirection, fluid1);
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+ this.spreadTo(world, blockposition1, blockStateIfLoaded, enumdirection, fluid1); // Paper - Prevent chunk loading from fluid flowing
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}
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}
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@@ -209,7 +211,8 @@ public abstract class FlowingFluid extends Fluid {
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while (iterator.hasNext()) {
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Direction enumdirection = (Direction) iterator.next();
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BlockPos.MutableBlockPos blockposition_mutableblockposition1 = blockposition_mutableblockposition.setWithOffset(pos, enumdirection);
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- BlockState iblockdata1 = world.getBlockState(blockposition_mutableblockposition1);
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+ BlockState iblockdata1 = world.getBlockStateIfLoaded(blockposition_mutableblockposition1); // Paper - Prevent chunk loading from fluid flowing
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+ if (iblockdata1 == null) continue; // Paper - Prevent chunk loading from fluid flowing
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FluidState fluid = iblockdata1.getFluidState();
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if (fluid.getType().isSame(this) && FlowingFluid.canPassThroughWall(enumdirection, world, pos, state, blockposition_mutableblockposition1, iblockdata1)) {
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@@ -332,7 +335,8 @@ public abstract class FlowingFluid extends Fluid {
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if (enumdirection1 != direction) {
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BlockPos blockposition1 = pos.relative(enumdirection1);
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- BlockState iblockdata1 = spreadCache.getBlockState(blockposition1);
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+ BlockState iblockdata1 = spreadCache.getBlockStateIfLoaded(blockposition1); // Paper - Prevent chunk loading from fluid flowing
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+ if (iblockdata1 == null) continue; // Paper - Prevent chunk loading from fluid flowing
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FluidState fluid = iblockdata1.getFluidState();
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if (this.canPassThrough(world, this.getFlowing(), pos, state, enumdirection1, blockposition1, iblockdata1, fluid)) {
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@@ -398,7 +402,8 @@ public abstract class FlowingFluid extends Fluid {
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while (iterator.hasNext()) {
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Direction enumdirection = (Direction) iterator.next();
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BlockPos blockposition1 = pos.relative(enumdirection);
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- BlockState iblockdata1 = world.getBlockState(blockposition1);
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+ BlockState iblockdata1 = world.getBlockStateIfLoaded(blockposition1); // Paper - Prevent chunk loading from fluid flowing
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+ if (iblockdata1 == null) continue; // Paper - Prevent chunk loading from fluid flowing
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FluidState fluid = iblockdata1.getFluidState();
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if (this.canMaybePassThrough(world, pos, state, enumdirection, blockposition1, iblockdata1, fluid)) {
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@@ -564,11 +569,26 @@ public abstract class FlowingFluid extends Fluid {
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public BlockState getBlockState(BlockPos pos) {
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return this.getBlockState(pos, this.getCacheKey(pos));
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}
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+ // Paper start - Prevent chunk loading from fluid flowing
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+ public @javax.annotation.Nullable BlockState getBlockStateIfLoaded(BlockPos pos) {
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+ return this.getBlockState(pos, this.getCacheKey(pos), false);
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+ }
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+ // Paper end - Prevent chunk loading from fluid flowing
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private BlockState getBlockState(BlockPos pos, short packed) {
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- return (BlockState) this.stateCache.computeIfAbsent(packed, (short1) -> {
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- return this.level.getBlockState(pos);
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- });
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+ // Paper start - Prevent chunk loading from fluid flowing
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+ return getBlockState(pos, packed, true);
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+ }
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+ private @javax.annotation.Nullable BlockState getBlockState(BlockPos pos, short packed, boolean load) {
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+ BlockState blockState = this.stateCache.get(packed);
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+ if (blockState == null) {
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+ blockState = load ? level.getBlockState(pos) : level.getBlockStateIfLoaded(pos);
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+ if (blockState != null) {
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+ this.stateCache.put(packed, blockState);
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+ }
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+ }
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+ return blockState;
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+ // Paper end - Prevent chunk loading from fluid flowing
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}
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public boolean isHole(BlockPos pos) {
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