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52a05907c7
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 97c59261 PR-1073: Make Biome an interface a38581aa Fix further javadoc errors 8271c490 Fix javadoc error 8a9ecf29 PR-1072: Fix bad naming for Vault State methods 6dd58108 PR-1071: Make Fluid an interface and add missing entry ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones 63472efb PR-1069: Add missing winter drop experimental annotation to pale boats CraftBukkit Changes: 7235ad7b0 PR-1501: Make Biome an interface 602904003 PR-1500: Rename implementation for Vault State methods 75f26f79f PR-1499: Make Fluid an interface and add missing entry 4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones 6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice 3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect 92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed abfe292aa PR-1496: Use correct Fluid class on Tags type check c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
46 Zeilen
2.0 KiB
Diff
46 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Fri, 26 Apr 2024 17:00:00 -0700
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Subject: [PATCH] Fix SpawnerEntry$Equipment API
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diff --git a/src/main/java/org/bukkit/block/spawner/SpawnerEntry.java b/src/main/java/org/bukkit/block/spawner/SpawnerEntry.java
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index fc1c0435dfea121923eb1fe0182880752f321143..bc8ccd139df6072f9744cfb85ad0070369600aa1 100644
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--- a/src/main/java/org/bukkit/block/spawner/SpawnerEntry.java
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+++ b/src/main/java/org/bukkit/block/spawner/SpawnerEntry.java
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@@ -120,27 +120,29 @@ public class SpawnerEntry {
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private final Map<EquipmentSlot, Float> dropChances;
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public Equipment(@NotNull LootTable equipmentLootTable, @NotNull Map<EquipmentSlot, Float> dropChances) {
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+ Preconditions.checkArgument(equipmentLootTable != null, "table cannot be null"); // Paper
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this.equipmentLootTable = equipmentLootTable;
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this.dropChances = dropChances;
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}
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/**
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- * Set the loot table for the entity.
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+ * Set the loot table for the spawned entity's equipment slots.
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* <br>
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- * To remove a loot table use null.
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+ * To remove a loot table use the empty loot table.
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*
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* @param table this {@link org.bukkit.entity.Mob} will have.
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*/
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public void setEquipmentLootTable(@NotNull LootTable table) {
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+ Preconditions.checkArgument(table != null, "table cannot be null"); // Paper
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this.equipmentLootTable = table;
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}
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/**
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- * Gets the loot table for the entity.
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+ * Gets the loot table for the spawned entity's equipment.
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* <br>
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*
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- * If an entity does not have a loot table, this will return null, NOT
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- * an empty loot table.
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+ * If an entity does not have a loot table, this will return an
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+ * empty loot table.
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*
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* @return the loot table for this entity.
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*/
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