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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-14 20:10:05 +01:00
52a05907c7
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 97c59261 PR-1073: Make Biome an interface a38581aa Fix further javadoc errors 8271c490 Fix javadoc error 8a9ecf29 PR-1072: Fix bad naming for Vault State methods 6dd58108 PR-1071: Make Fluid an interface and add missing entry ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones 63472efb PR-1069: Add missing winter drop experimental annotation to pale boats CraftBukkit Changes: 7235ad7b0 PR-1501: Make Biome an interface 602904003 PR-1500: Rename implementation for Vault State methods 75f26f79f PR-1499: Make Fluid an interface and add missing entry 4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones 6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice 3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect 92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed abfe292aa PR-1496: Use correct Fluid class on Tags type check c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
206 Zeilen
7.3 KiB
Diff
206 Zeilen
7.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <mail@moep.tv>
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Date: Tue, 21 Aug 2018 01:32:28 +0100
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Subject: [PATCH] Improve death events
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This adds the ability to cancel the death events and to modify the sound
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an entity makes when dying. (In cases were no sound should it will be
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called with shouldPlaySound set to false allowing unsilencing of silent
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entities)
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It makes handling of entity deaths a lot nicer as you no longer need
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to listen on the damage event and calculate if the entity dies yourself
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to cancel the death which has the benefit of also receiving the dropped
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items and experience which is otherwise only properly possible by using
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internal code.
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diff --git a/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java b/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
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index b0c069f65da29c6e9eff8e0490fda43a6bed307c..086bec9daa89315b1d4719ab74de0e889f93e340 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
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@@ -6,15 +6,25 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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/**
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* Thrown whenever a LivingEntity dies
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*/
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-public class EntityDeathEvent extends EntityEvent {
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+public class EntityDeathEvent extends EntityEvent implements org.bukkit.event.Cancellable { // Paper - make cancellable
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private static final HandlerList handlers = new HandlerList();
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private final DamageSource damageSource;
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private final List<ItemStack> drops;
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private int dropExp = 0;
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+ // Paper start - make cancellable
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+ private boolean cancelled;
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+ private double reviveHealth = 0;
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+ private boolean shouldPlayDeathSound;
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+ @Nullable private org.bukkit.Sound deathSound;
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+ @Nullable private org.bukkit.SoundCategory deathSoundCategory;
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+ private float deathSoundVolume;
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+ private float deathSoundPitch;
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+ // Paper end
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public EntityDeathEvent(@NotNull final LivingEntity entity, @NotNull DamageSource damageSource, @NotNull final List<ItemStack> drops) {
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this(entity, damageSource, drops, 0);
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@@ -87,4 +97,133 @@ public class EntityDeathEvent extends EntityEvent {
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public static HandlerList getHandlerList() {
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return handlers;
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}
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+
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+ // Paper start - make cancellable
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+
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+ /**
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+ * Get the amount of health that the entity should revive with after cancelling the event.
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+ * Set to the entity's max health by default.
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+ *
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+ * @return The amount of health
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+ */
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+ public double getReviveHealth() {
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+ return reviveHealth;
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+ }
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+
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+ /**
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+ * Set the amount of health that the entity should revive with after cancelling the event.
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+ * Revive health value must be between 0 (exclusive) and the entity's max health (inclusive).
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+ *
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+ * @param reviveHealth The amount of health
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+ * @throws IllegalArgumentException Thrown if the health is {@literal <= 0 or >} max health
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+ */
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+ public void setReviveHealth(double reviveHealth) throws IllegalArgumentException {
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+ double maxHealth = ((LivingEntity) entity).getAttribute(org.bukkit.attribute.Attribute.MAX_HEALTH).getValue();
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+ if ((maxHealth != 0 && reviveHealth <= 0) || (reviveHealth > maxHealth)) {
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+ throw new IllegalArgumentException("Health must be between 0 (exclusive) and " + maxHealth + " (inclusive), but was " + reviveHealth);
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+ }
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+ this.reviveHealth = reviveHealth;
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+ }
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+
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+ /**
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+ * Whether or not the death sound should play when the entity dies. If the event is cancelled it does not play!
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+ *
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+ * @return Whether or not the death sound should play. Event is called with this set to false if the entity is silent.
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+ */
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+ public boolean shouldPlayDeathSound() {
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+ return shouldPlayDeathSound;
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+ }
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+
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+ /**
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+ * Set whether or not the death sound should play when the entity dies. If the event is cancelled it does not play!
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+ *
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+ * @param playDeathSound Enable or disable the death sound
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+ */
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+ public void setShouldPlayDeathSound(boolean playDeathSound) {
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+ this.shouldPlayDeathSound = playDeathSound;
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+ }
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+
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+ /**
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+ * Get the sound that the entity makes when dying
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+ *
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+ * @return The sound that the entity makes
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+ */
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+ @Nullable
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+ public org.bukkit.Sound getDeathSound() {
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+ return deathSound;
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+ }
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+
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+ /**
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+ * Set the sound that the entity makes when dying
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+ *
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+ * @param sound The sound that the entity should make when dying
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+ */
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+ public void setDeathSound(@Nullable org.bukkit.Sound sound) {
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+ deathSound = sound;
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+ }
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+
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+ /**
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+ * Get the sound category that the death sound should play in
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+ *
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+ * @return The sound category
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+ */
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+ @Nullable
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+ public org.bukkit.SoundCategory getDeathSoundCategory() {
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+ return deathSoundCategory;
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+ }
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+
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+ /**
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+ * Set the sound category that the death sound should play in.
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+ *
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+ * @param soundCategory The sound category
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+ */
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+ public void setDeathSoundCategory(@Nullable org.bukkit.SoundCategory soundCategory) {
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+ this.deathSoundCategory = soundCategory;
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+ }
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+
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+ /**
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+ * Get the volume that the death sound will play at.
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+ *
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+ * @return The volume the death sound will play at
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+ */
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+ public float getDeathSoundVolume() {
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+ return deathSoundVolume;
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+ }
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+
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+ /**
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+ * Set the volume the death sound should play at. If the event is cancelled this will not play the sound!
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+ *
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+ * @param volume The volume the death sound should play at
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+ */
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+ public void setDeathSoundVolume(float volume) {
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+ this.deathSoundVolume = volume;
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+ }
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+
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+ /**
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+ * Get the pitch that the death sound will play with.
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+ *
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+ * @return The pitch the death sound will play with
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+ */
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+ public float getDeathSoundPitch() {
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+ return deathSoundPitch;
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+ }
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+
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+ /**
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+ * Set the pitch that the death sound should play with.
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+ *
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+ * @param pitch The pitch the death sound should play with
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+ */
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+ public void setDeathSoundPitch(float pitch) {
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+ this.deathSoundPitch = pitch;
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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index 9473303bd8ab1f6b63b6999a5f5ff3eca1cc23d6..76f00e386110f361549690d20dc0f73884a2fdda 100644
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -63,6 +63,19 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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return (Player) entity;
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}
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+ // Paper start - improve death events
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+ /**
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+ * Clarity method for getting the player. Not really needed except
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+ * for reasons of clarity.
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+ *
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+ * @return Player who is involved in this event
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+ */
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+ public @NotNull Player getPlayer() {
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+ return this.getEntity();
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+ }
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+
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+ // Paper end - improve death events
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+
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// Paper start - adventure
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/**
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* Set the death message that will appear to everyone on the server.
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