Mirror von
https://github.com/PaperMC/Paper.git
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54 Zeilen
2.1 KiB
Diff
54 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 20 Dec 2017 17:38:07 -0500
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Subject: [PATCH] Ability to apply mending to XP API
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This allows plugins that give players the ability to apply the experience
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points to the Item Mending formula, which will repair an item instead
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of giving the player experience points.
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Both an API To standalone mend, and apply mending logic to .giveExp has been added.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 401a43573eb84c1192261377a8b58dd73b895d76..8b92f258a85b4184d67d0af396c18400ded38a67 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1543,6 +1543,15 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void resetPlayerWeather();
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+ // Paper start
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+ /**
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+ * Gives the player the amount of experience specified.
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+ *
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+ * @param amount Exp amount to give
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+ */
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+ public default void giveExp(int amount) {
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+ giveExp(amount, false);
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+ }
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/**
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* Gets the player's cooldown between picking up experience orbs.
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*
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@@ -1568,8 +1577,20 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* Gives the player the amount of experience specified.
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*
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* @param amount Exp amount to give
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+ * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)}
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*/
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- public void giveExp(int amount);
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+ public void giveExp(int amount, boolean applyMending);
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+
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+ /**
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+ * Applies the mending effect to any items just as picking up an orb would.
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+ *
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+ * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending
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+ *
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+ * @param amount Exp to apply
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+ * @return the remaining experience
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+ */
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+ public int applyMending(int amount);
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+ // Paper end
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/**
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* Gives the player the amount of experience levels specified. Levels can
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