From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Thu, 17 Sep 2020 00:36:05 +0100 Subject: [PATCH] Extend block drop capture to capture all items added to the world diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 17725a575a29aa8076582e1b8c644ffd928cfaae..c5029210d059a62577ede8b6e944e2f4dcbac420 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -1193,6 +1193,12 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe // WorldServer.LOGGER.warn("Tried to add entity {} but it was marked as removed already", EntityTypes.getKey(entity.getType())); // CraftBukkit return false; } else { + // Paper start - capture all item additions to the world + if (captureDrops != null && entity instanceof net.minecraft.world.entity.item.ItemEntity) { + captureDrops.add((net.minecraft.world.entity.item.ItemEntity) entity); + return true; + } + // Paper end - capture all item additions to the world // SPIGOT-6415: Don't call spawn event when reason is null. For example when an entity teleports to a new world. if (spawnReason != null && !CraftEventFactory.doEntityAddEventCalling(this, entity, spawnReason)) { return false; diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java index 86e4559da2344f228ef4d1c4ac3c115fa0266d23..546be40a8e4470fb5a6686072cdd342cdaa6fe15 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java @@ -435,10 +435,12 @@ public class ServerPlayerGameMode { // return true; // CraftBukkit } // CraftBukkit start + java.util.List itemsToDrop = this.level.captureDrops; // Paper - capture all item additions to the world + this.level.captureDrops = null; // Paper - capture all item additions to the world; Remove this earlier so that we can actually drop stuff if (event.isDropItems()) { - org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, this.level.captureDrops); + org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, itemsToDrop); // Paper - capture all item additions to the world } - this.level.captureDrops = null; + //this.level.captureDrops = null; // Paper - capture all item additions to the world; move up // Drop event experience if (flag && event != null) {