From 79c231e9a63f78d87f1042415362779abee394af Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 28 Mar 2016 20:46:14 -0400 Subject: [PATCH] Configurable Chunk Inhabited Timer Vanilla stores how long a chunk has been active on a server, and dynamically scales some aspects of vanilla gameplay to this factor. For people who want all chunks to be treated equally, you can disable the timer. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 1c2209270..17fb883f6 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -221,4 +221,9 @@ public class PaperWorldConfig { private void firePhysicsEventForRedstone() { firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone); } + + public boolean useInhabitedTime = true; + private void useInhabitedTime() { + useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true); + } } diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index 75fcc693d..aaa65582b 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -55,7 +55,7 @@ public class Chunk implements IChunkAccess { private long lastSaved; private boolean y; private int z; - private long A; + private long A; public long getInhabitedTime() { return A; } // Paper - OBFHELPER private int B; private final ConcurrentLinkedQueue C; public boolean d; @@ -1231,7 +1231,7 @@ public class Chunk implements IChunkAccess { } public long m() { - return this.A; + return world.paperConfig.useInhabitedTime ? getInhabitedTime() : 0; // Paper } public void b(long i) { -- 2.18.0