package net.minecraft.server; import java.util.ArrayList; import java.util.Iterator; import java.util.List; public class Village { private final World world; private final List doors = new ArrayList(); private final ChunkCoordinates c = new ChunkCoordinates(0, 0, 0); private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0); private int size = 0; private int f = 0; private int time = 0; private int population = 0; private List i = new ArrayList(); private int j = 0; public Village(World world) { this.world = world; } public void tick(int i) { this.time = i; this.k(); this.j(); if (i % 20 == 0) { this.i(); } if (i % 30 == 0) { this.countPopulation(); } int j = this.population / 16; if (this.j < j && this.doors.size() > 20 && this.world.random.nextInt(7000) == 0) { Vec3D vec3d = this.a(MathHelper.d((float) this.center.x), MathHelper.d((float) this.center.y), MathHelper.d((float) this.center.z), 2, 4, 2); if (vec3d != null) { EntityIronGolem entityirongolem = new EntityIronGolem(this.world); entityirongolem.setPosition(vec3d.a, vec3d.b, vec3d.c); this.world.addEntity(entityirongolem); ++this.j; } } } private Vec3D a(int i, int j, int k, int l, int i1, int j1) { for (int k1 = 0; k1 < 10; ++k1) { int l1 = i + this.world.random.nextInt(16) - 8; int i2 = j + this.world.random.nextInt(6) - 3; int j2 = k + this.world.random.nextInt(16) - 8; if (this.a(l1, i2, j2) && this.b(l1, i2, j2, l, i1, j1)) { return Vec3D.create((double) l1, (double) i2, (double) j2); } } return null; } private boolean b(int i, int j, int k, int l, int i1, int j1) { if (!this.world.e(i, j - 1, k)) { return false; } else { int k1 = i - l / 2; int l1 = k - j1 / 2; for (int i2 = k1; i2 < k1 + l; ++i2) { for (int j2 = j; j2 < j + i1; ++j2) { for (int k2 = l1; k2 < l1 + j1; ++k2) { if (this.world.e(i2, j2, k2)) { return false; } } } } return true; } } private void countPopulation() { List list = this.world.a(EntityIronGolem.class, AxisAlignedBB.b((double) (this.center.x - this.size), (double) (this.center.y - 4), (double) (this.center.z - this.size), (double) (this.center.x + this.size), (double) (this.center.y + 4), (double) (this.center.z + this.size))); this.j = list.size(); } private void i() { List list = this.world.a(EntityVillager.class, AxisAlignedBB.b((double) (this.center.x - this.size), (double) (this.center.y - 4), (double) (this.center.z - this.size), (double) (this.center.x + this.size), (double) (this.center.y + 4), (double) (this.center.z + this.size))); this.population = list.size(); } public ChunkCoordinates getCenter() { return this.center; } public int getSize() { return this.size; } public int getDoorCount() { return this.doors.size(); } public int d() { return this.time - this.f; } public int getPopulationCount() { return this.population; } public boolean a(int i, int j, int k) { return this.center.c(i, j, k) < (float) (this.size * this.size); } public List getDoors() { return this.doors; } public VillageDoor b(int i, int j, int k) { VillageDoor villagedoor = null; int l = Integer.MAX_VALUE; Iterator iterator = this.doors.iterator(); while (iterator.hasNext()) { VillageDoor villagedoor1 = (VillageDoor) iterator.next(); int i1 = villagedoor1.a(i, j, k); if (i1 < l) { villagedoor = villagedoor1; l = i1; } } return villagedoor; } public VillageDoor c(int i, int j, int k) { VillageDoor villagedoor = null; int l = Integer.MAX_VALUE; Iterator iterator = this.doors.iterator(); while (iterator.hasNext()) { VillageDoor villagedoor1 = (VillageDoor) iterator.next(); int i1 = villagedoor1.a(i, j, k); if (i1 > 256) { i1 *= 1000; } else { i1 = villagedoor1.f(); } if (i1 < l) { villagedoor = villagedoor1; l = i1; } } return villagedoor; } public VillageDoor d(int i, int j, int k) { if (this.center.c(i, j, k) > (float) (this.size * this.size)) { return null; } else { Iterator iterator = this.doors.iterator(); VillageDoor villagedoor; do { if (!iterator.hasNext()) { return null; } villagedoor = (VillageDoor) iterator.next(); } while (villagedoor.locX != i || villagedoor.locZ != k || Math.abs(villagedoor.locY - j) > 1); return villagedoor; } } public void addDoor(VillageDoor villagedoor) { this.doors.add(villagedoor); this.c.x += villagedoor.locX; this.c.y += villagedoor.locY; this.c.z += villagedoor.locZ; this.l(); this.f = villagedoor.addedTime; } public boolean isAbandoned() { return this.doors.isEmpty(); } public void a(EntityLiving entityliving) { Iterator iterator = this.i.iterator(); VillageAgressor villageagressor; do { if (!iterator.hasNext()) { this.i.add(new VillageAgressor(this, entityliving, this.time)); return; } villageagressor = (VillageAgressor) iterator.next(); } while (villageagressor.a != entityliving); villageagressor.b = this.time; } public EntityLiving b(EntityLiving entityliving) { double d0 = Double.MAX_VALUE; VillageAgressor villageagressor = null; for (int i = 0; i < this.i.size(); ++i) { VillageAgressor villageagressor1 = (VillageAgressor) this.i.get(i); double d1 = villageagressor1.a.j(entityliving); if (d1 <= d0) { villageagressor = villageagressor1; d0 = d1; } } return villageagressor != null ? villageagressor.a : null; } private void j() { Iterator iterator = this.i.iterator(); while (iterator.hasNext()) { VillageAgressor villageagressor = (VillageAgressor) iterator.next(); if (!villageagressor.a.isAlive() || Math.abs(this.time - villageagressor.b) > 300) { iterator.remove(); } } } private void k() { boolean flag = false; boolean flag1 = this.world.random.nextInt(50) == 0; Iterator iterator = this.doors.iterator(); while (iterator.hasNext()) { VillageDoor villagedoor = (VillageDoor) iterator.next(); if (flag1) { villagedoor.d(); } if (!this.isDoor(villagedoor.locX, villagedoor.locY, villagedoor.locZ) || Math.abs(this.time - villagedoor.addedTime) > 1200) { this.c.x -= villagedoor.locX; this.c.y -= villagedoor.locY; this.c.z -= villagedoor.locZ; flag = true; villagedoor.g = true; iterator.remove(); } } if (flag) { this.l(); } } private boolean isDoor(int i, int j, int k) { int l = this.world.getTypeId(i, j, k); return l <= 0 ? false : l == Block.WOODEN_DOOR.id; } private void l() { int i = this.doors.size(); if (i == 0) { this.center.a(0, 0, 0); this.size = 0; } else { this.center.a(this.c.x / i, this.c.y / i, this.c.z / i); int j = 0; VillageDoor villagedoor; for (Iterator iterator = this.doors.iterator(); iterator.hasNext(); j = Math.max(villagedoor.a(this.center.x, this.center.y, this.center.z), j)) { villagedoor = (VillageDoor) iterator.next(); } this.size = Math.max(32, (int) Math.sqrt((double) j)); } } }